40K Narrative Campaign Week 20

For twenty weeks I’ve been typing up these battle reports, not one game the Diseased Sons have played in has been missed…

For twenty weeks I’ve been typing up these battle reports, not one game the Diseased Sons have played in has been missed. Last week was the biggest week in the campaign based on the number of players who participated, alas this week it seems like no official games will be played but I believe Nurgle is doing well or unwell.

Officially I am not sure who is winning the campaign, but it isn’t me, apparently Chaos is doing well or at least the Chaos Knights are, the daemons, the Alpha Legion and the Death Guard may not have done as well recently but reinforcements are on the way as fast as I can paint or rebase them.

My most recent game was against the orks, this was somewhat by choice having crushed them last time but this time they had a new giant tank and it is apparent I need to get more relics and warlord traits maybe even a new warlord.


The mission this week was Oblis Incursion, it is another twist on attacking and defending objectives, I did not play it well or plan specifically for it when selecting my army, I simply added 5 more power to my 45 power level army from the week before. I chose to attempt to Poison the Well and of course went with the old favourite Survivor: Syphilis.

The forces of the Diseased Sons

As part of the random twists, both my Defiler and the Kill Bursta tank got Objective Secured but as you can see from the deployment photos I did not park a unit on the second objective in my deployment zone. I think the plan was to walk the Hellbrute over there but I was concerned about the potential damage output of the Kill Bursta. I was also extremely focused on the three pieces of area terrain, but I need some smaller cheaper units to perform actions, my cultists die too quickly, they will get bolstered or perhaps retired for a bit as my painting queue is already too long, you can see some Beasts of Nurgle have jumped the queue.

Syphilis was deployed in a building but them or my other ten model plague marine squad doing actions or advancing cuts down on my already minuscule shooting, but the Defiler and Hellbrute could be armed better for 9th Edition but the hammer gave the Kill Bursta tank a scare eventually, it has high damage output potential, as does the Defiler Cannon. I tend to shoot it at tanks but what I really need is some Lascannons and Meltaguns or something even harder hitting, eventually when I get through troops and I’ll paint something strategic.

My first roll of the game was a one, as was tradition, so the Orks got to make the first choice but I might have won the roll to go first and I took it, but I really think I should plan to go second and play more defensively setting up behind cover as most of my models can move and shoot just fine, they just can’t move fast we’ll see if the Beasts of Nurgle help in that regard but what I probably will get eventually is the flying daemon engines for my fast attack option.

The Death Guard rush forward but not to one objective apparently…

Battle Round One

The rule about the ash wind was back, but I fear we may have forgotten the part about not shooting over 24 inches when it is blowing, but on the first turn it wasn’t blowing so my two daemon engines or vehicles shot. I did advance with the Scarlet Fevers, the Chaos Spawn and perhaps even the cultists. I may have remembered to do the psychic phase and put Miasma of Pestilence, which is quite good, on the cultists as I figured lots of Orks would shoot at them.

The Defiler Cannon managed to do 4 wounds. I rolled a big six for number of shots but then I rolled less well. Syphilis Squad poisoned the well which was experience in the bank for them, they are my current leaders I believe in XP. There are special campaign stratagems and I advised Daniel to play it on the Stormboyz or the last one so he wouldn’t run. This stratagem is called “Hold the Line” and it is like Insane Bravery but you can use it more than once if you are on an objective. I believe my Defiler split his fire with the smaller guns shooting at the Stormboyz.

Ork Turn One

The Orks also moved forward, but did not actually invoke the Waaagh, but it did happen eventually even if it wasn’t timed perfectly. Four cultists died, the Kill Bursta tank split fire like the Defiler with the big gun shooting at Syphilis. A command re-roll was even used and five died due to my legendary ability to fail armor saves as it is damage three.

The left flank is already in melee

The Shokk Attack Gun was only strength five but it still did a wound to Boris the Defiler. The Orks also got to charge and cultists got to use their flamer in overwatch killing two of them.

In the morale phase I played Insane Bravery on Syphilis as not only are they an important squad, keeping them alive was an official agenda.

Battle Round Two

The Beast considers his options

There was no scoring in battle round one and when you score varies from mission to mission, in this one it was during the command phase so not parking on the objective cost me. I hopefully won’t make that mistake again. I like having two big plague marine squads, but I see the value in the five model squad or even a couple Chaos Spawn. Cultists are just not reliable, they did not survive turn one, they need to be in a bigger mob.

The Kill Bursta tank can move quite fast, some terrain may have been nudged to make room for it, but my two vehicles tried to target it, but I will have to get some lascannons and more meltaguns. The psychic phase was not forgotten McFly did six mortal wounds with Plague Wind and then three more with Smite.

Syphilis did two wounds to the tank and the Hellbrute did one. Boris killed some orks and charged killing more.

Ork Turn Two

The orks of course moved, but the first thing I wrote down was a Chaos Spawn died due to dakka. I then apparently made a big save with the Scarlet Fevers who I think earned Grizzled after this game but the momentum was short lived as the model died from the Shokk Attack gun seconds later.

The Kill Bursta tank shot at three different targets. It managed 5 skorcha shots then put 9 shot into the my Hellbrute Rabban. But I did not take many pictures or notes, Daniel and I by far played the fastest game of 40K this day.

Boris the Defiler crushed an ork in H2H but lost several wounds in return. I succeeded in poisoning the well, I believe it completes at the end of the battle round, I was two for two, but should not have pushed for the third building we declared as area terrain in hindsight.

Battle Round Three

All my running around poisoning area terrain is not reflected in the scoreboard as I believe it was 20-0 for the Orks. I could have done a little better if I’d just used my spawn as objective babysitters instead of trying to get them into melee.

I also spent a lot of time advancing the Scarlet Fevers which Daniel later questioned as they have basically five special weapons. Apparently a plague marine squad can actually have six, one day I may field that squad but even getting enough for five required some creative squad building, repainting kneepads and painting my first and so far only Blight launcher model. But the ash wind was blowing so they could move extra far.

The Hellbrute killed the Drillboss, this armament is definitely proving better than Toejam’s and I can see me doing another Defiler, Hellbrute and probably predator for 9th Edition but I’m not sure I want to do them all as Diseased Sons.

Rabban actually charged the Kill Bursta tank which meant he had to take the incoming Overwatch fire. This resulted in four wounds but he did 11 wounds to the tank, but somehow it became 9, perhaps due to a command re-roll or does it have damage reduction? Daniel was officially the underdog and got six extra command points this match.

On the left flank Billalexdevin killed the Nob and thus finished off that unit. But all did not go well as somehow the Beast Rabban died in melee. I should pay better attention during my opponent’s turn, asking more questions.

Ork Turn Three

This was the turn the Shokk Attack Gun was strength twelve. Of course the orks moved but this was a bad sign. I actually think I used the foul smokescreen before it happened as Boris was no longer in melee and thus targetable.

Not even the foul smokescreen could save Boris.

The Bursta Cannon also got 12 shots and the Warlord himself tried to gun down Billalexdevin who I think was on one wound, but he failed.

The Diseased Sons left flank is crumbling.

The Ork Warlord also charged so I fired overwatch but he is toughness six! So my auto hitting Plague spewer did little. A plasma gun did manage to do a single wound. The Warboss has five attacks and apparently this was the turn the Waaggh was meant to be declared back in the command phase. Daniel used a command point to re-roll and ensure five hits which killed three plague marine models. His attack squig did nothing.

I played Counter Offensive though perhaps this was unwise. I killed three orks as multiple charges had been declared. I lost more models and likely had a hard time passing my morale test, but once again my notes are sloppily written and the game took place over a week ago so details may have been forgotten.

Battle Round Four

I had few models left but I did have McFly who actually can do a lot of damage if I remember the psychic phase but is a glass cannon with only four wounds. His screen of cultists and the big daemon engine he was shadowing were now gone but in the mean time he Smited the Kill Bursta tank doing two mortal wounds then he cast Plague Wind and killed three more orks.

Syphilis Squad also killed an ork, these were the Nobz mob who had exited the Kill Bursta tank at some point to take the objective I did not camp a squad on.

Billalexdevin was still alive so he charged the Warboss but did nothing due to bad dice rolling. Then he was killed by the ork general. He has no gun so there was no point in not charging. I still want to try a five model or even a three model Chaos Spawn squad and I’m skipping right to the maximum number of Beasts of Nurgle because by the time they get into hand to hand they are rarely still at full strength.

Bagonhead the Unbearable remains defiant

Ork Turn Four

I assure you models moved, but generally my notes start in the shooting phase with the Shokk Attack Gun killing two plague marines. These would have been in Syphilis Squad as the left flank had crumbled. The Kill Bursta tank also targeted Syphilis killing the last three models.

McFly also took a wound in the shooting phase. The Kill Bursta tank tried to charge McFly but failed. The Warlord did charge McFly and did three wounds as once again I failed key savings throws and revoltingly resilient rolls.


Boris randomly took a battle scar after my entire army was taken out of action, but I opted to lose D6 experience. I did earn a requisition point and a virulence point but lately I seem to forget about my unique virus as the only person who can spread it is McFly and Bill ruled he can’t spread it in the psychic phase, he only has a bolt pistol and it is best of his health to stay out of melee.

The Scarlet Fevers earned their third battle honour and I did take Grizzled. Once again I gave MVP to the last model to die.

As you may have guessed for no reason other than they were sitting there collecting dust I am rebasing and apparently going to field my Beasts of Nurgle Sluggie, Slimey, and Esmerelda. I don’t think more models without guns is what I need, in fact what I need remains to paint more special weapons as bolters and knifes are not getting the job done. I need a warlord but apparently painting a replacement model for Maceo is higher in the queue. I never said I would win the campaign, I said I would play.

As for who is winning, I don’t know probably the Chaos Knights which likely means Chaos is probably winning. Nurgle is definitely winning the Great Game. Alas Bill isn’t big on doing math so I may have to take over score keeping. But what really matters is vanity metrics so lets update that scoreboard:

  1. DiceHateKris -235
  2. Bill – 64

For the record I have managed to amass three hundred and seventy one followers on Instagram. Doing “math” that is more than Kris and Bill combined.

During the last eight days I’ve been working hard on these models.

I have actually been painting while writing this blog post and might be able to finish the rebasing of these Beasts of Nurgle along with perhaps touching up and enhancing the paint jobs a little. So if you have thoughts on using Chaos Daemons in a Death Guard army you can leave a comment below. If you have thoughts on how to win in 9th Edition Warhammer 40,000 without a warlord armed with multiple relics you can leave a comment below. Finally if you have thoughts on increasing your Instagram followers besides buying them, you can leave a comment below.

Author: Muskie

Making the Internet better since 1995.

2 thoughts on “40K Narrative Campaign Week 20”

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