Almost finished Khorne Bezerkers

Today was a lazy day. I slept in. It rained hard. I stayed in bed. Eventually I got out of bed and surfed the net and painted the power weapon on the Bezerker Champion. I left that until today, after painting a little bit last night. I’d paint a bit, then watch an episode or two of Battlestar Galactica on DVD then paint some more.

I finished up the skulls and armor for the most point. I painted on the purple flames. I even did the pale blue skin, which didn’t go perfectly smooth, but came out well enough. I touched up  a bit and the last major thing to paint on the models was the Aspiring Champions power weapon.

I’d used up good power weapon colors of blue and purple already on these models, so I opted for a bit of mint/jady green. I used about a half dozen different paints all made by Vallejo or GW and blended and mixed them on a wet palette. Not my best work but good enough and unique enough to stand out on the battlefield or in the miniature display case.

Almost completely painted Khorne Bezerkers

Now the biggest problem facing me as far as completing these models, is the fancy resin bases. The two on the left will be easy, they just have some dirt and skulls, but the other three. That will require some highlighting and detail work all their own. Maybe I’ll be able to finish them tomorrow, but probably not after how little I accomplished today.

Rephotographed Miniatures

A while back I got a personal message over at the Bolter and Chainsword.  I ignored it as I have much more important things on my mind than miniature soldiers.  However I’m not an asshole so while trying to get to inbox zero, I read the message.  It was a request for photographs of the Hakanor’s Reaver model I did as a tutorial when the last Chaos Codex came out.  We were trying to do tutorials for all the new official renegade chapters.  We never made it.  People promised to do tutorials and then didn’t.  I took on two difficult to paint chapters and completed both my tutorials.  I personally think the second tutorial model is far better painted, I allowed myself to do more elaborate highlights on the trim for instance.

Anyway I asked the dude to send a real email detailing what he wanted.  Turns out they are working on some sort of fan publication.  They want photos of all the official GW Chaos Renegade factions and they also wanted action or staged shots.  Now I live in a modest apartment in East Vancouver.  I don’t have room for a gaming table.  I don’t have the vast, vast, majority of my gaming terrain with me in the city.  However loyal readers will remember I started a new large terrain project, but like most things in my life the last five or six years it got derailed…

I told the fellow I only had an iPhone he assured me those were pictures of sufficient enough quality.  So I stopped rioting long enough to take a couple dozen pictures, even setting up my finished terrain tiles in my living room to take a bunch of staged photos.  I put them up on Flickr but I’ll cross post a couple here.

IMG_0318

IMG_0324

IMG_0327

IMG_0337

IMG_0341

IMG_0351

IMG_0363

Test Game of 40K

Regular Vancouver tournament nemesis James Russo called me up the other day. He has been working on a scenario for Astro Vancouver based around the GW Battleboard and the hill I donated to last year’s Astronomi-con. He’s dubbed it the battle of Muskie Hill.

We played on Thursday, I had had two job interviews that day, and still ended up unemployed. So after ditching my suit and since my Nurgle terminators are queued up on the painting table, I decided to finally re-base my old ones on 40mm round bases. I thought I had enough, but turns out I was three short, the three I used to base the Forgeworld Deathguard Terminators, they should have been on resin bases I guess…  I can’t remember every detail of every modeling project I ever planned out, that’s why you write stuff down. Re-basing old Nurgle Terminators

I decided to use 2 part resin epoxy because gravity would hold the models to their new bigger bases. However the fancy syringe device I bought to apply the epoxy didn’t work. The yellow part was two viscous or solid to expel from the tube. So I ended up with a bit of a mess and sub-optimal mixtures of epoxy resin. I used a lot of toothpicks to get the other part of the resin mixture out of the syringe and though it took a while, all the bases held together for the trip to James’ house and the entire game. I also begged three more 40mm round bases off of James while there.

For an army list I decided to use at least one of the new Nurgle Havocs I’d just finished painting and went with my 10 man, Plasma Gun and Autocanon squad that I dreamed up years ago and finally finished painting twins of. Then I brought my “Longed Four” Havoc squad with four more autocanons and if you hadn’t guessed it, I fielded yet more autocanons with the Nurgle Terminators. Picking all these squads was easy, and I threw in another squad that I’d been dreaming of using since before the latest codex came out, Noisemarines. Ten man strong Nurgle terminator squad

James couldn’t grasp this squad, it is six men, with one single Blastmaster. It is cheap, fearless, has a heavy weapon, and can move and fire the heavy weapon. It is going to remain a staple of my army for the year leading up to 2011 Astronomi-con Vancouver.

I needed some HQ so since portability in addition to autocanons and just plain time spent sitting on a shelf were the attributes I picked this army around, I went with two Chaos Sorcerers. Most people don’t seem to dig on them, but they can be cheap HQs and if they get lucky can do damage with their Force Weapon. I never get lucky. My new gaming dice

The other thing I got to debut at James’ house were my new dice. I’m notoriously unlucky, and another regular tournament nemesis is color blind and my old nurgle dice were hard to read. So I got new ‘toxic green’ dice which I had to wait for them to restock at a store online.  I also got green Bolter and Chainsword dice which proved a lot easier to read than the toxic ones and will be my main gaming dice going forward. Finally I ordered some special red dice for plasma guns as the one is replaced by a skull signifying you burnt yourself. It shouldn’t change the odds, but if used consistently can speed up the game. Big B&C green dice for heavy weapons, little toxic dice for bolters, red dice for plasma guns. Shooting should be a snap for all.

As I pulled out my miniatures at James’ house, I realized Internet experts will hate this army. I also broke all my own little rules, that I’ve been following when building armies for tournaments.  I had:

  • No Powerfist
  • No Unit Champions
  • No Lascanon
  • No Vehicles
  • No mobility
  • No dedicated assault squad

My sub-optimal Chaos army

What I had was a bunch of autocanons, a bunch of bolters, a bunch of toughness 5 models and a few initiative 5 models. I also had a 400+ point squad that was just a collection of figures. I’d used ten terminators in a squad once before, because it used to be fairly portable, but with the new bigger bases I need to use my biggest miniature case to transport them. They did well against Rob’s Imperial Guard, but it seems likely they are unlikely to earn their points back, and that they’d ultimately end up under a pie plate or other wonder weapon.

They have one thing going for them, they are a total surprise, no one plans to kill ten toughness 5 terminators. It just isn’t on people’s radar or playtesting lists. I use little kid tactics with them, I walk forward and shoot. That is all they do until they have to fight in H2H which usually goes pretty well for them, but it is their mobile anti-Infantry firepower that is fun. They also kill Chimeras pretty well.

I quite liked this army and if the weather improves may take a variation of it to Strategies tomorrow for a little more gaming action. But right now it is pouring down rain. This is kinda the army I was thinking of taking to Trumpeters. I don’t want to have to paint anything special, but I think drop one Nurgle Renegade Squad and a sorcerer, add some Plaguemarines in a rhino and for even less optimal autocanon love, a dreadnought, the Beast Rabaan. Also based on how the game went, some melta bombs and another Chainfist would be nice. But I don’t want to paint another terminator, so I may just make the chainfist guy a champion for an extra attack.

Actual Battle Report

How I deployed my forces

James’ mission revolves around taking a flag at the top of a hill.  So it is basically a higher ground or king of the hill type mission. I’ve played those before but with no APCs and no dedicated assault squads I was in for a bit of a slog. I was expecting Tyranids so I planned to just blast them with autocanons and then use the termies to contest. The sorcerers didn’t end up doing much, neither did the Nurgle Renegades, the squads that saved the day were the Noise Marines and their Initiative 5, plus their sorcerer buddy, Lefty with his Initiative 6 and of course the steady diet of 8 autocanon shots the “Longed Four” kicked out every turn. Terminator armor and cover are all well and fine but I got off 48 shots with autocanons from that squad alone during the course of the game.

James’ army was Codex Marines, I think he called them the Emerald Guard or the Emerald Legion. They were green and I’d never seen them before. They were still WIP, but for the most part had a tactical squad, a devastator squad with 4 missile launchers, a terminator squad with a cyclone missile launcher, two scout squads, a Librarian in Terminator Armor, a twin-linked Lascanon dreadnought and three landspeeders in a squadron that I never shot at once.

The game went how I expected it. Both sides advanced most of their army up the hill. Difficult terrain rolls play a factor, but you can run, if you decide not to try and shoot. James got a lot of cover saves, me not so many. Since power armor gives you a 3+ save, often I set up to maximize what I can see and just suck up the incoming fire. The terminators drew a lot of incoming fire. James’ dread rolled a lot of ones. Eventually there was H2H between the surviving three terminators and the dread, plus the Nurgle Sorcerer McFly who was hanging around with them for safety. He couldn’t hurt the dread, only the Chainfist dude could. So despite penetrating every round I rolled a 4, then a 3, then a 2 as the game dragged on.

James advances his forces

As alluded to, the Noisemarines without Sonic Blasters walked forward and fired their Blastmaster. Their sorcerer tried to cast his spell (Doombolt) but was nullified. Eventually James charged them with his ‘assault’ scouts. I thought this was a mistake and told him that at Initiative 5, I was going to enjoy going first. I think he charged in some tactical marines eventually too. The sorcerer and his Force Weapon which counts as a Power Weapon did his thing.

Hand to hand fighting on the hill top

The two Nurgle Renegade squads didn’t do so much. One was forced to take point on the assault up the hill and was reduced to one model fairly rapidly. That model then skulked around for a turn or two before dying. The other squad fired their autocanon and eventually their plasma gun more and advanced much more slowly. They eventually ran for it as the game came to a close.

If the game had ended on turn 5, James would have won, but it continued and my Slaneesh Sorcerer was able to defeat his foes and run to within 3 inches of the flag with his consolidation move. If the game had gone another turn, James had planned to fly the Speeders on top of the flag and there would have also been a Chaos Sorcerer VS Space Marine Librarian hoedown. I may have also gotten some more guys on top of the hill, or just blasted James off with another volley of Autocanon shots.

The game ends in a tie

There were secondary objectives that I largely ignored. Also my Havocs took a strength 5 hit from an earthquake or something for not getting on the hill. They were fine. It ended up a 7-7 tie as none of James’ carefully chosen secondary objectives and mission penalties applied.

Scoring seven points in an Astro game is pretty damn good. Maybe not good enough if you want to win best general, but seven is well above the average score I usually earn, and with a totally thrown together army too.

Finished Painting 3 Models

The first three models that I’ve finished in a long time.  Soon they’ll go in the back of a miniature cabinet never to be seen again for a few years as they don’t figure into any current army lists.  Maybe I’ll work them into whatever army I take to Trumpeter Salute, assuming I make it.  I really need a job.My almost finished Nurgle Havocs

These three models are pretty spiffy for filler.  They are kitbashed or converted from a number of different sources, loyalists, Imperial Guard, OOP Chaos, Forgeworld etc. etc.  They are painted purple, relying heavily on the Foundry Royal Purple triad.  I also used Vallejo and maybe even Reaper Master Series paint in addition to various new and old GW/Citadel pots.  I even used a bit of Winsor & Newton Ink.

Nurgle Lascanon Havoc

I added to my repertoire by painting the glow around the coils of the plasma gun.  I used a larger than usual dry brush and roughly followed the technique of Ron over on FTW, though I use my own recipe for the coils.  I never usually paint the glow as it can get a bit messy, it also can cover up carefully painted details.  It’s a trick best left for the really good painters or those who want a ‘trick’.  It looks best at arms length not under extremely close view.

Nurgle Havoc with Missile Launcher

I used my own rust techniques along with a fair amount of custom washes on these models.  Most everything has been detailed in previous posts.  I just had to finish up the bases and a few details last night, then today I just did some final touches before photography and ultimately sealing.

Nurgle Renegade with Plasma Gun

These models will get the Lonewolf Gore technique too before finally resting on the shelf. I broke the lascanon model unfortunantely

Next up is some more models that I assembled and even bought without really needing, just because other people were doing it and I have to preserve my reputation as the Nurgle guy. If you guessed Forgeworld Deathguard Terminators you’d be correct.  I built these when I should have been studying for a CFA exam I believe.  After that I will assemble some more models, at first I was going to just do four metal OOP Bezerkers but now I think I’ll do some plastic models to complete two squads for my proposed 2011 Astronomi-con Vancouver army.

My tentacle pink was almost solid so I reached into my stash for a new old potDamn it!  While putting on the last of the rust I dropped the lascanon guy.  He had tipped  over numerous times, but the drop broke him.  He has metal arms but a plastic and resin body so the lascanon is really heavy.  My super glue had dried out but I’d recently bought some Zap-a-Gap but that didn’t take for some reason, I even busted his other arm.  Now I gotta run so this post may wait until later this evening or tomorrow.  I think I finally got him back together but that was the best one and now it picked up some chips and scrapes I gotta touch up.

Unfortunately in addition to being late, this will be the last update for a while.  We’ve suffered a death in the family so I’m at my  mother’s pitching in.  I’ll be back in Vancouver next week and hopefully will pick up where I left off on the hobby front.

WIP Nurgle Havocs + bonus Nurgling stand

Yesterday I did a fair amount of painting, in short shifts between job applications and other stuff.  These models are close to being finished.  The plasma gunner is the closest to being done.  I just need to do a little more work on his weapon and paint the tip of his horn.Nurgle Havoc with Plasma Gun

After I get most of the common stuff done I pick a figure and work on his extra bits primarily.  Then when all the extra bits are done I do eyes and insignia.  Lastly I do extra rust washes and seal the model.  I leave the bases until fairly late in the process usually, but not always.  Once you’re done the armor and trim you can do the bases most anytime.  Nurgle Havoc with Lascanon

I’ve taken to using resin bases in most cases now as I paint so few 40K figures the extra cost and time washes away.  For big blocks of infantry, such as in Warhammer Fantasy Battle it probably is less feasible.  Some of the bases cost close to what a plastic figure costs or even more.  I’ve tried a few manufacturers over the years these look like Dragon Forge to me.  Jeff is probably my go to base guy, though I like the stuff coming out of Poland for characters too.

Besides the rotting flesh, I painted the guts, and the unique copper metal color bits.  I don’t have a copper so I made one with bronze, silver, and orange ink.  I also painted leather bits English Uniform Brown Foundry Triad.  The plasma gun coils were painted white, two coats, then two coats of Golden Yellow, then a Sunburst Yellow highlight, finally a thinned orange wash, the old blue lid GW one.  I plan to paint on another layer of highlights and maybe get out the purples again for any armor touch ups then the Plasma Gunner is done.Nurgle Havoc with Missile Launcher

I’ll finish the lascanon guy next.  He is mostly done.  The backpack on the missile launcher dude is the least finished besides the bases.  I have to figure out what colors to paint the missiles and the grenades attached to it.  I kinda don’t want to do them metallic, I’m thinking an army green for the grenades and maybe black and yellow for the rockets.

If nothing strange happens I may get these guys done by the end of tonight.  Tomorrow I have a party to attend so I won’t be doing much painting or blogging.  It’ll be gone to finish some miniatures for the first time in months.

I also posted some almost mainstream hobby news over at Muskblog for those who don’t read it, you might want to check out at least that one post.

Oh the Nurglings were painted the two sickly skin tones as well as I did their guts.  The two other Nurglings were painted similar to two Plaguebearers which I painted months ago I believe.Work In Progress Nurgling Stand

Immortal Brush Year Four

The Immortal Brush is a local painting competition in Vancouver put on by Darren at Strategies. I actually remembered to drop off some entries this year. I don’t usually paint for competitions and I didn’t paint anything special this year, I just entered two categories using models from my Chaos 40K army or armies. My chaos army has gotten so large it is probably better to think of as three armies.

Into the fantasy squad category I entered five fairly recently painted plaguebearers. Most of those models have likely been featured on this blog.

Horde of 40 Nugle Plaguebearers

My more impressive entry is “The Council of Chaos”.  You have to enter five models on 40mm bases or smaller in the sci-fi category. It doesn’t have to be a legal squad so I cherry picked some models from my collection. I chose models that have never been entered into a painting contest, certainly not Darren’s. I also then chose one representative of each chaos power and one worshiper of chaos undivided.

The models I chose were mostly character models, models that have lead my armies in various tournaments. I wanted to use Da Kanopena, as it was my newest spiffy model, even though some people like his little buddy better.

Da Kan Opena

To represent Slaneesh I naturally opted for the Phantom of the Rock Opera.

The Phantom of the Rock Opera

To represent Tzeentch I went with my renegade with lascannon conversion. Which I can’t seem to find a picture of online…

To represent Nurgle I settled on Malefactor the Marred, at least I think that is the model’s name. He’s on a 40mm base, the same one as the Phantom of the Rock Opera and was painted around the same time. He was actually used in some games, unlike the Phantom.

Nurgle Lord with a Kai Gun

Finally for my undivided model I chose my Chosen with Autocannon or Renegade with Autocannon conversion, the one everyone likes. I was worried it was on too big of base, but Darren has no problem with it.

DIY Havocs

These five are all visually cool looking and they fit together due to the purple and black motif. I think the Nurgle guy is well painted but the Phantom and the Khorne guy got the initial glory from people in the store.

I want to try and swing by tomorrow around 4pm to see who wins and to see the other entries. I also want to check out some of the free concerts and other stuff happening in Vancouver as part of Main Street Drift.

 

The Last Purple Plaguemarines

Much reviled by some on the InterWebs and not one of my better decisions of all time, I’ve none the less continued to paint my Plaguemarine/followers of Nurgle a variety of colors.  Originally it was green for assault, purple for devastators, and brown for tactical squads.  I also had one grey squad but that has given me the most problems as Ghoul Grey is long out of print.

For over a decade followers of Nurgle or at least Mortarian couldn’t use weapons that shot over 24 inches.  This was deemed tactically prudent by someone at GW HQ.  Furthermore it was decided Plaguemarines would forsake all weapons but the almighty knife.  So some of us had to dutifully convert or paint new models armed with bolters and plague knifes.  Then it was deemed that the bolt pistol was A-OK and once again a bunch more plaguemarines were converted and painted to have bolt pistols.

During this time there was either no Plaguemarines in-print or an extremely limited amount.  All these people out there that complain that they only have one or two poses of a fig, or just a plastic kit, or just a metal kit, or whatever.  For a while there was nothing for Chaos Space Marines all you could get was the backpacks and even those were a special order and you pretty much converted loyalists.  Eventually Chaos got their first ever Codex after battling it out for a long time with the infamous “Black Codex”.

The Diseased Sons started at the dawn of 2nd Edition and were formed around the Black Codex.  So lots of five man squads, devoted to Nurgle with either a single special weapon or a single heavy weapon.  It was even legal to give an entire squad power fists and jump packs I believe.  I used to have a squad like that.  In fact over the years I’ve made most every Plaguemarine squad possible, 20 models strong, three plasma pistols, whatever.

As time marched on I did inventories of my models.  I got tired of painting another model to make some army list, that is why the Nefarious fire are all black with purple flames, no matter what their battlefield role.  This makes forming squads so much easier.  I even deemed it OK to re-paint knee pads to change models from squad to squad, after refusing to even do that for years.  This worked pretty good for the green guys but all my heavy weapon models were useless for over a decade.  Eventually I divided my army into three groups.  The good looking group, largely painted more recently and for 3rd Edition onward.  The updateable group, this included some pretty old models, and required a bit of converting to make certain models legal again, but though it took years, I updated them all.  The final group were the oldest Diseased Sons, 2nd and 1st Edition plastic loyalists and a few old lead Nurgle Renegades.  These were stripped.  This batch included almost every heavy weapon I’d ever painted for my Chaos Space Marine army.

Now the world is a smaller place.  You can, with a credit card, buy models off people in other countries, even at 2AM PST, allowing you to collect old Out Of Print figures.  GW even used to let you order these directly, first from the UK, then even from the colonies.  I was a university student for much of the last 15 years and a high school student before that.  I’ve also spent too long unemployed.  I’ve never been Mr. Money Bags. I worked hard to pay for most of my undergrad degree.  We won’t get into my beloved MBA…

Anyway after updating a third of the army.  Stripping and then repainting almost all the classic models.  Buying most every Nurgle model put out by GW for the last 15 years and dutifully painting it, converting all manner of differently armed soldiers, I decided to re-purpose my squads.  As far back as GT Calgary I’ve had seven squads of Plaguemarines, Nurgle’s sacred number.  I’ve never really needed to field more troops than that for a single game.  My miniature collection is based on swapping out models to play 1500 point games with a variety of army lists.  I don’t even know how many points I have painted.  But a decade later I still have seven squads devoted to Nurgle.

In 5th Edition Nurgle’s followers could once again have heavy weapons.  They still couldn’t use grenade launchers, multi-meltas, or conversion beamers even though those figs were released once upon a time.  I actually acquire more renegades over the years so I could swap in the appropriate weapons and or convert them to carry the correct ones.  I decided to make each of the seven squads unique, though the two green squads I use the most basically have enough special weapons painted for them to be twins, as for a while I though one flamer and one melta was optimal.  Now I’m a two melta man, I roll too many inopportune ones.

The final three Purple Plaguemarines
The final three Purple Plaguemarines

  • Jaundice Squad was dusted off and it was discovered despite relatively mismatched power armor they had the most painted special weapons, so they became my veterans and have at least one of each special weapon.  I gave them a missile launcher too, as Chosen, the new veterans, can have four special weapons and a heavy weapon.
  • Green III, Gangrene became my melta squad.  This is the squad I use the most, Bob has been transferred to it pretty much full time, I even converted a new Bob with a combi-flamer, but lately I never seem to have the ten points for it.
  • Green II, was the former all Power Glove squad, they were used as my Lord’s retinue for a while as they had all sorts of odd armaments like hand flamers and dual chainswords.  Things that used to be legal. They also had plasma pistols so they became the Plaguemarine squad with plasma pistols for special weapons.  They also got named after an obscure disease AZOOR.
  • Green I, the Burning Sores have always been a personal favourite.  They were always flamer based and although they can field some melta guns, they can lay down three flame templates in one turn too if I want to field them that way.
  • Brown I, Diarrhea, still had heavy weapons as I deemed them painted too well to strip.  There used to be a Brown II squad Gonorrhea, but after all the rules changes I just folded them together so I could actually field a squad though they rarely got used.  With the more recent codex I set about to make a true Devastator squad and looking at the bits and models I had stripped I thought 4 Heavy Bolters was the way to go.  That squad was 200 points and didn’t work so well at Astronomi-con. What I really wanted to do was Autocannons but I couldn’t find enough of them…
  • Purple II, Syphilis, basically got all the old OOP Nurgle models, the new metal Plaguemarines (and Havocs), plus a few conversions.  I got the idea to do a 14 model squad for GT Vancouver, but by the time the tournament rolled around the squad had been downsized to 9, the last model removed the morning of the first game… They had two plasma gunners.  Eventually while in Japan I painted up enough models to field a 20 man squad, then I converted and painted up another champ and two more plasma gunners.  I also painted them an Autocannon as I was keen on them for a while.
  • Purple I, The Scarlet Fevers, this squad is actually the cause of this entire post and my current painting efforts.  Having already painted a pile of Purple Plaguemarines and putting them almost all in a single squad and then made Diarrhea my ‘Havoc’ squad these guys need something to make them useful and unique.  I ended up giving them two different heavy weapon models and decided to paint up the other two, available to Chaos Space Marines, to make them a versatile Nurgle worshiping tactical squad.  They also got a champ or two, an icon, that’s another thing I converted and painted over the years for each squad was a different looking icon bearer.  Finally after all this time I’m painting the final three members of this squad.

This won’t finish off the Diseased Sons, I’ve always had plans for Nurgle Raptors and Bikers, that was what I was going to use the Forgeworld Conversion bits for.  I also bought the terminator Deathguard conversion bits though I didn’t need more Nurgle terminators, but those are the other three converted and primed models keeping me from working on what I really want to work on which is my Astronomi-con 2011 army, my trench table, my Servants of Decay, and of course Waaagh Musk.  I even have more Daemons to paint most of which will end up on square bases…

So there you have it an abbreviated history of the troops that make up the Diseased Sons.