A while back I got a personal message over at the Bolter and Chainsword. I ignored it as I have much more important things on my mind than miniature soldiers. However I’m not an asshole so while trying to get to inbox zero, I read the message. It was a request for photographs of the Hakanor’s Reaver model I did as a tutorial when the last Chaos Codex came out. We were trying to do tutorials for all the new official renegade chapters. We never made it. People promised to do tutorials and then didn’t. I took on two difficult to paint chapters and completed both my tutorials. I personally think the second tutorial model is far better painted, I allowed myself to do more elaborate highlights on the trim for instance.
Anyway I asked the dude to send a real email detailing what he wanted. Turns out they are working on some sort of fan publication. They want photos of all the official GW Chaos Renegade factions and they also wanted action or staged shots. Now I live in a modest apartment in East Vancouver. I don’t have room for a gaming table. I don’t have the vast, vast, majority of my gaming terrain with me in the city. However loyal readers will remember I started a new large terrain project, but like most things in my life the last five or six years it got derailed…
I told the fellow I only had an iPhone he assured me those were pictures of sufficient enough quality. So I stopped rioting long enough to take a couple dozen pictures, even setting up my finished terrain tiles in my living room to take a bunch of staged photos. I put them up on Flickr but I’ll cross post a couple here.
The tournament was yesterday, the convention ended some time today. I spent most of today recovering from the efforts and trying to overcome the pain in my back and legs… I need a new hobby or a new body.
I put way more effort into preparing for my demo game on Friday than I did for Lee’s Warhammer 40,000 tournament. I picked my army the morning of the tournament. I basically took the army I used in my last game of 40K, removed one HQ choice, replaced it with a dreadnought armed with twin-linked autocannons and then with the 200 plus points I had left over I thought, what costs 225 points, a landraider. This required me taking my special landraider transporting case, but that didn’t prove a problem until the end of the tournament.
I was told to arrive at 9 AM, so I set my alarm for 6:30. I didn’t get up until well after 7 AM after a sleepless night. I couldn’t find my proposed army list for this year’s Astronomi-con tournament. It turned out to be in the Warhammer Fantasy Battle directory on my MacBook Pro… I also grabbed one lascannon model instead of the that squad’s autocannon model. Other than that I arrived and promptly had a half hour or more to sit around and wait for other people to arrive before we started game one around 10 AM.
My game one opponent was Space Marines, in fact all of my opponents were loyalists space marines. There were a lot of them, with only one Imperial Guard player, last year’s army of choice at Astronomi-con. There were actually three other Chaos Space Marine players. One was running an old army which had Kharne and I never got a picture of it. The other was running the hated, double deamon prince with lash, with doubt defilers and a bunch of obliterators Iron Warriors list. I’m not sure why you try to piss off and antagonize your opponent, but if you want to, that is the army list to do it.
There were lots of Blood Angels with perhaps only one Space Wolf army. There were one or two Sister’s armies along with several Grey Knights. There were at least two ork players along with some Eldar and Dark Eldar. Hopefully Lee makes a list of which armies attended and where they placed available.
I didn’t win.
I was using a far from optimal list, one with limited mobility, limited anti-tank capability and no dedicated assault squads. What I did have was a high model count and every autocannon in my miniature collection. That was kinda the theme.
My opponents name escapes me, I’d never played him before. He had a black space marine army, which was partially painted. Hopefully he gets it painted in time for Astronomi-con which is the highlight of the Vancouver 40K year. It still doesn’t have a date, but it will be sometime this summer. As the boys from Winnipeg like coming to Vancouver during the summer…
I do have his army list, he had Lysander with a terminator squad in a Landraider Redeemer. I basically never shot at Landraiders or anything that autocannons couldn’t hurt, instead shooting as much as I could at whatever squad looked the most expensive. He had two tactical squads, two landspeeders, and a devestator squad which must have spent the whole game in a rhino…
Missions were randomly assigned and kept secret from your opponent. This was a throwback to second edition. It also resulted in a lot of ties as in most of my games I accomplished my mission and so did my opponent. It also resulted in some surprised winners of overall and best general. Deployment was also randomly determined on a game by game basis, which worked less well in my opinion. It would have been just quicker to have all the games have a simple deployment or to have game one be Dawn of War, game two be another deployment, etc. etc.
The tournament was 1700 points. I think 1500 points is the optimal number for a game of Warhammer 40,000 played on a six by four foot table. As a result of it being 1700 points and neither me nor my opponent being the keenest of 40K players with every rule memorized, we struggled to get our game in. I think Lee would be wiser to switch to 1500 points or even smaller on a one day tournament. It would result in less special characters and increase the likelihood everyone would have their army painted.
My mission in game one was kill points. Some people don’t like this, but I could care less, a mission, is a mission. How you perform it is what matters. I ended up not succeeding in killing more kill points worth of stuff than my opponent. I did kill Lysander and his little friends. I also killed my share of tactical marines, a rhino, but I never could hit the damn speeders and I don’t think I shot once at his landraider Redeemer. A better army list would have some power gloves, or melta bombs, or melta guns. I didn’t have any of that stuff. I had one combi-melta and one chainfist as that is what my terminators were armed with…
If I have time and energy to spare, I’d paint another combi-melta or chainfist model. It is a struggle every year to get my proposed Astronomi-con army done. This year I’m doing pretty well. I have five partially finished bezerkers to finish then four other models. Alas those four models include: a rhino, a daemon engine, and my general…
I think I ended up drawing on the secondary objective. The secondary objective was always four randomly placed objectives, one in each quarter of the board. With no dedicated transports I was hard pressed to get any that were far from where I deployed. I twice deployed in a single quarter, this is far from optimal when you have a Chaos Dreadnought in your army.
The Beast Rabaan ended up killing at least 7 Nurgle Renegades. He may have killed a Grey Knight, but in the first game he was shutout and died to a multi-melta I believe. Multi-meltas are good, the only way a Chaos Space Marine army can get one is on a Dreadnought and unless they make dreadnoughts cheaper or give some other incentive to take them, they’ll sit on shelves like mine usually do.
It was very obvious this tournament who had a new codex and who didn’t. I still think historically Eldar are the best army in Warhammer 40,000 in the hands of a good player. But the way the marketing is geared and the way GW is set up it is to sell the latest greatest models. In order to do this they make the rules better for the current army lists than the old army lists. Grey Knights, Blood Angels, Space Wolves, and Tyranids were doing well. Imperial Guard seems to have had its moment in the sun, but currently it is probably the most versatile and cost effective army. 40K is close combat focused to a large extent so super characters, and wonder units both sell well and are rewarded when they get into H2H. The marines and the dark eldar have no shortage of ways to get their elite models into close quarters, Chaos is a tougher slog, especially when you choose to take no rhinos…
Apparently Imperial Armor stuff was OK in this tournament. That is a staple of Astronomi-con and that must be rubbing off on Vancouver tournament organizers. I didn’t know this in advance, not that it matters. I am broke and unemployed. What Forgeworld stuff I own is to improve the looks not the performance of my army. Not all Forgeworld stuff is cost effective point for point in game, but it always looks cool.
I was doing alright after one game. I was never in the running to win. I just don’t care or try as hard as some people do. I play for fun and I use the models I’ve been collecting and painting since I was a teenager. Which is getting, longer, and longer, and longer ago.
I drew Mark Spidal who is notorious for complaining about his luck and the unfavorable rules. He had a brand new one day old Grey Knight codex and apparently it was my option whether I let him use it or not. I did and he proxied some things. Hopefully he gets everything to his liking and painted in time for Astronomi-con.
No excuses then Mark!
I set my army up in one big long line with my Landraider on one flank and the dreadnought on the other. Once again I won the role to deploy first and go first but this time, my opponent successfully stole the initiative. Mark moved around but didn’t kill much of anything. At the start of my turn, my dreadnought went crazy and killed three Nurgle Renegades with his guns.
Turn two same thing, the Beast Rabaan goes crazy and blasts away more of my models. The rest of my army concentrated on killing his Grandmaster and the Grey Knight terminators he was with, as I reasoned they would cost the most and have the most spiffy rules. My actual mission was to keep my commander alive. To that end I put Lefty in my Landraider and he stayed there all game. Mission accomplished.
Mark must have been feeling it as his Grandmaster despite having his terminator buddies shot out from around him, charged my ten man terminator squad. He threw in another Grey Knight squad in support. It was ultimately no contest. Why would you charge a terminator squad that outnumbers you? Mark and the Grey Knights got to go first and he had a bunch of power weapons and special rules, but in the end I ground him down.
Mark then started retreating. He was down to about 8 Grey Knights at the end, plus of course two landraiders… Before his full fledge retreat and hide his Brother Captain and his squad decided it would be a good idea to advance on my Nurgle Renegade tactical squad sitting on the centermost objective. They were fresh off killing my Havocs in H2H and must have been feeling it.
Never walk within 12 inches of a stationary tactical squad. 2 autocannon, 2 plasma gun, and 16 bolter shots later none of those Grey Knights were alive.
In the end we tied. I kept my general alive and Mark’s remaining living Grey Knights allowed him to complete his mission. We both had a single secondary objective. Mark claimed after the game, he could have won by ramming my tactical squad with one landraider, but instead he shot at it. This all sounds wonderful in spirit, but I could have done a lot better with a couple of rhinos instead of a dreadnought which killed more of my models than it did his. Also his special rules and snazzy characters were killed by tactical squads and sub-optimal Nurgle terminators.
My final opponent was another Vancouverite who I’ve played before at tournaments and local stores. He was using his Salamander Space Marines but he had changed his army list significantly in preparation of this year’s Astronomi-con. Turns out James has fallen in love with scouts, he had three squads of them. One on bikes, one in the fancy landspeeder, the final squad was more traditional with sniper rifles and a missile launcher. The assault scouts had sergeants with powerfists. The sniper scouts were led by a special character, Sergeant Telion. James had another special character, Chaplain Cassius.
Chaplains are inherently annoying and another thing loyalists space marines get that Chaos Spacemarines do not. However anything that can be killed by an autocannon or a bolter I can kill, so Chaplain Cassius and his fancypants Vanguard died to massed fire eventually, but not before becoming the first unit to get rid of the Nurgle terminators, after they failed their break test and the last two were run down…
This game was hard fought. It started out with James scouting across the board with the bikes and the speeder scouts. He also dropped a dreadnought almost on top of my noise marines. I had gotten first turn, I think, but a lot of stuff was out of range or hidden from sight. The Beast Rabaan went crazy and killed some more Nurgle Renegades after I lamented how disadvantageous a Chaos dreadnought was especially in corner deployment. Maybe I should just stick him in reserve every game, or just not field a dreadnought which is the best plan for a Chaos player.
Loyalist dreadnoughts are a lot better. They get drop pods. But that doesn’t matter when you deviate off the board. That was the end of that fellow.
The Librarian warped across the board with the Sternguard to further threaten and surround the Noisemarines. They along with my sorcerer were shot at a lot then charged by two scout squads. The powerfists did their work and James must have been feeling it as he later charged my Nurgle renegade squad. Despite half of them not getting to fight in the first round due to being up a tower, I hung on and later routed both scout squads, proving the power of the humble tactical squad.
The Beast Rabaan went crazy again on turn three, this time though he ran towards the enemy, eventually getting into H2H with a preadator tank and ripping off it’s turret and immobilizing it. I continued to fail to hurt landspeeders despite shooting many autocannon and bolter shells at it over the course of the game…
The game was getting down to the nitty gritty and once again time was tight. I reorganized my troops to maximize fire on the scouts who were running away, plus the Sternguard and the Vanguard. I killed the scouts, all but one Sternguard eventually, but the landspeeder and Vanguard were luckier. The Sternguard and Vanguard charged the dreadnought and the terminators. I liked my chances but special rules did me in. Before he died the Librarian casts some power making him able to hurt the dread in H2H. And the lucky saves for the Vanguard continued and they won the combat with the termies, who promptly failed their break test and the survivors were cut down like the cowards they were.
The last Sternguard went and hid between two tanks and the scout bikes rallied and also hid. I had been redeploying my Havocs who finally got a bead on the Vanguard and along with the Nurgle Renegades I think I killed all the fancy pants loyalists. In the end James and I both accomplished our mission, but I lost the secondary one I think. Not enough mobility and scoring units.
Then people started to clean up and await to hear who won the various trophies and door prizes. I didn’t win anything, but this wasn’t a surprise or the goal of the day. Lee forgot to remind everyone to come to Astronomi-con Vancouver, but Dan Miner and the WCP crew are running another tournament next weekend. I don’t know if my back and life can handle two tournaments in two weeks…
I have lots of other priorities in my life and spend most of my hobby time painting, or reading online, or blogging.
Other attendees had fancier cameras than my iPhone so I’m sure more and better pictures will appear online eventually, I’ll try to link to pictures and accounts I come across.
The first three models that I’ve finished in a long time. Soon they’ll go in the back of a miniature cabinet never to be seen again for a few years as they don’t figure into any current army lists. Maybe I’ll work them into whatever army I take to Trumpeter Salute, assuming I make it. I really need a job.
These three models are pretty spiffy for filler. They are kitbashed or converted from a number of different sources, loyalists, Imperial Guard, OOP Chaos, Forgeworld etc. etc. They are painted purple, relying heavily on the Foundry Royal Purple triad. I also used Vallejo and maybe even Reaper Master Series paint in addition to various new and old GW/Citadel pots. I even used a bit of Winsor & Newton Ink.
I added to my repertoire by painting the glow around the coils of the plasma gun. I used a larger than usual dry brush and roughly followed the technique of Ron over on FTW, though I use my own recipe for the coils. I never usually paint the glow as it can get a bit messy, it also can cover up carefully painted details. It’s a trick best left for the really good painters or those who want a ‘trick’. It looks best at arms length not under extremely close view.
I used my own rust techniques along with a fair amount of custom washes on these models. Most everything has been detailed in previous posts. I just had to finish up the bases and a few details last night, then today I just did some final touches before photography and ultimately sealing.
Next up is some more models that I assembled and even bought without really needing, just because other people were doing it and I have to preserve my reputation as the Nurgle guy. If you guessed Forgeworld Deathguard Terminators you’d be correct. I built these when I should have been studying for a CFA exam I believe. After that I will assemble some more models, at first I was going to just do four metal OOP Bezerkers but now I think I’ll do some plastic models to complete two squads for my proposed 2011 Astronomi-con Vancouver army.
Damn it! While putting on the last of the rust I dropped the lascanon guy. He had tipped over numerous times, but the drop broke him. He has metal arms but a plastic and resin body so the lascanon is really heavy. My super glue had dried out but I’d recently bought some Zap-a-Gap but that didn’t take for some reason, I even busted his other arm. Now I gotta run so this post may wait until later this evening or tomorrow. I think I finally got him back together but that was the best one and now it picked up some chips and scrapes I gotta touch up.
Unfortunately in addition to being late, this will be the last update for a while. We’ve suffered a death in the family so I’m at my mother’s pitching in. I’ll be back in Vancouver next week and hopefully will pick up where I left off on the hobby front.
Yesterday I did a fair amount of painting, in short shifts between job applications and other stuff. These models are close to being finished. The plasma gunner is the closest to being done. I just need to do a little more work on his weapon and paint the tip of his horn.
After I get most of the common stuff done I pick a figure and work on his extra bits primarily. Then when all the extra bits are done I do eyes and insignia. Lastly I do extra rust washes and seal the model. I leave the bases until fairly late in the process usually, but not always. Once you’re done the armor and trim you can do the bases most anytime.
I’ve taken to using resin bases in most cases now as I paint so few 40K figures the extra cost and time washes away. For big blocks of infantry, such as in Warhammer Fantasy Battle it probably is less feasible. Some of the bases cost close to what a plastic figure costs or even more. I’ve tried a few manufacturers over the years these look like Dragon Forge to me. Jeff is probably my go to base guy, though I like the stuff coming out of Poland for characters too.
Besides the rotting flesh, I painted the guts, and the unique copper metal color bits. I don’t have a copper so I made one with bronze, silver, and orange ink. I also painted leather bits English Uniform Brown Foundry Triad. The plasma gun coils were painted white, two coats, then two coats of Golden Yellow, then a Sunburst Yellow highlight, finally a thinned orange wash, the old blue lid GW one. I plan to paint on another layer of highlights and maybe get out the purples again for any armor touch ups then the Plasma Gunner is done.
I’ll finish the lascanon guy next. He is mostly done. The backpack on the missile launcher dude is the least finished besides the bases. I have to figure out what colors to paint the missiles and the grenades attached to it. I kinda don’t want to do them metallic, I’m thinking an army green for the grenades and maybe black and yellow for the rockets.
If nothing strange happens I may get these guys done by the end of tonight. Tomorrow I have a party to attend so I won’t be doing much painting or blogging. It’ll be gone to finish some miniatures for the first time in months.
I also posted some almost mainstream hobby news over at Muskblog for those who don’t read it, you might want to check out at least that one post.
Oh the Nurglings were painted the two sickly skin tones as well as I did their guts. The two other Nurglings were painted similar to two Plaguebearers which I painted months ago I believe.
Much reviled by some on the InterWebs and not one of my better decisions of all time, I’ve none the less continued to paint my Plaguemarine/followers of Nurgle a variety of colors. Originally it was green for assault, purple for devastators, and brown for tactical squads. I also had one grey squad but that has given me the most problems as Ghoul Grey is long out of print.
For over a decade followers of Nurgle or at least Mortarian couldn’t use weapons that shot over 24 inches. This was deemed tactically prudent by someone at GW HQ. Furthermore it was decided Plaguemarines would forsake all weapons but the almighty knife. So some of us had to dutifully convert or paint new models armed with bolters and plague knifes. Then it was deemed that the bolt pistol was A-OK and once again a bunch more plaguemarines were converted and painted to have bolt pistols.
During this time there was either no Plaguemarines in-print or an extremely limited amount. All these people out there that complain that they only have one or two poses of a fig, or just a plastic kit, or just a metal kit, or whatever. For a while there was nothing for Chaos Space Marines all you could get was the backpacks and even those were a special order and you pretty much converted loyalists. Eventually Chaos got their first ever Codex after battling it out for a long time with the infamous “Black Codex”.
The Diseased Sons started at the dawn of 2nd Edition and were formed around the Black Codex. So lots of five man squads, devoted to Nurgle with either a single special weapon or a single heavy weapon. It was even legal to give an entire squad power fists and jump packs I believe. I used to have a squad like that. In fact over the years I’ve made most every Plaguemarine squad possible, 20 models strong, three plasma pistols, whatever.
As time marched on I did inventories of my models. I got tired of painting another model to make some army list, that is why the Nefarious fire are all black with purple flames, no matter what their battlefield role. This makes forming squads so much easier. I even deemed it OK to re-paint knee pads to change models from squad to squad, after refusing to even do that for years. This worked pretty good for the green guys but all my heavy weapon models were useless for over a decade. Eventually I divided my army into three groups. The good looking group, largely painted more recently and for 3rd Edition onward. The updateable group, this included some pretty old models, and required a bit of converting to make certain models legal again, but though it took years, I updated them all. The final group were the oldest Diseased Sons, 2nd and 1st Edition plastic loyalists and a few old lead Nurgle Renegades. These were stripped. This batch included almost every heavy weapon I’d ever painted for my Chaos Space Marine army.
Now the world is a smaller place. You can, with a credit card, buy models off people in other countries, even at 2AM PST, allowing you to collect old Out Of Print figures. GW even used to let you order these directly, first from the UK, then even from the colonies. I was a university student for much of the last 15 years and a high school student before that. I’ve also spent too long unemployed. I’ve never been Mr. Money Bags. I worked hard to pay for most of my undergrad degree. We won’t get into my beloved MBA…
Anyway after updating a third of the army. Stripping and then repainting almost all the classic models. Buying most every Nurgle model put out by GW for the last 15 years and dutifully painting it, converting all manner of differently armed soldiers, I decided to re-purpose my squads. As far back as GT Calgary I’ve had seven squads of Plaguemarines, Nurgle’s sacred number. I’ve never really needed to field more troops than that for a single game. My miniature collection is based on swapping out models to play 1500 point games with a variety of army lists. I don’t even know how many points I have painted. But a decade later I still have seven squads devoted to Nurgle.
In 5th Edition Nurgle’s followers could once again have heavy weapons. They still couldn’t use grenade launchers, multi-meltas, or conversion beamers even though those figs were released once upon a time. I actually acquire more renegades over the years so I could swap in the appropriate weapons and or convert them to carry the correct ones. I decided to make each of the seven squads unique, though the two green squads I use the most basically have enough special weapons painted for them to be twins, as for a while I though one flamer and one melta was optimal. Now I’m a two melta man, I roll too many inopportune ones.
Jaundice Squad was dusted off and it was discovered despite relatively mismatched power armor they had the most painted special weapons, so they became my veterans and have at least one of each special weapon. I gave them a missile launcher too, as Chosen, the new veterans, can have four special weapons and a heavy weapon.
Green II, was the former all Power Glove squad, they were used as my Lord’s retinue for a while as they had all sorts of odd armaments like hand flamers and dual chainswords. Things that used to be legal. They also had plasma pistols so they became the Plaguemarine squad with plasma pistols for special weapons. They also got named after an obscure disease AZOOR.
Green I, the Burning Sores have always been a personal favourite. They were always flamer based and although they can field some melta guns, they can lay down three flame templates in one turn too if I want to field them that way.
Brown I, Diarrhea, still had heavy weapons as I deemed them painted too well to strip. There used to be a Brown II squad Gonorrhea, but after all the rules changes I just folded them together so I could actually field a squad though they rarely got used. With the more recent codex I set about to make a true Devastator squad and looking at the bits and models I had stripped I thought 4 Heavy Bolters was the way to go. That squad was 200 points and didn’t work so well at Astronomi-con. What I really wanted to do was Autocannons but I couldn’t find enough of them…
Purple II, Syphilis, basically got all the old OOP Nurgle models, the new metal Plaguemarines (and Havocs), plus a few conversions. I got the idea to do a 14 model squad for GT Vancouver, but by the time the tournament rolled around the squad had been downsized to 9, the last model removed the morning of the first game… They had two plasma gunners. Eventually while in Japan I painted up enough models to field a 20 man squad, then I converted and painted up another champ and two more plasma gunners. I also painted them an Autocannon as I was keen on them for a while.
Purple I, The Scarlet Fevers, this squad is actually the cause of this entire post and my current painting efforts. Having already painted a pile of Purple Plaguemarines and putting them almost all in a single squad and then made Diarrhea my ‘Havoc’ squad these guys need something to make them useful and unique. I ended up giving them two different heavy weapon models and decided to paint up the other two, available to Chaos Space Marines, to make them a versatile Nurgle worshiping tactical squad. They also got a champ or two, an icon, that’s another thing I converted and painted over the years for each squad was a different looking icon bearer. Finally after all this time I’m painting the final three members of this squad.
This won’t finish off the Diseased Sons, I’ve always had plans for Nurgle Raptors and Bikers, that was what I was going to use the Forgeworld Conversion bits for. I also bought the terminator Deathguard conversion bits though I didn’t need more Nurgle terminators, but those are the other three converted and primed models keeping me from working on what I really want to work on which is my Astronomi-con 2011 army, my trench table, my Servants of Decay, and of course Waaagh Musk. I even have more Daemons to paint most of which will end up on square bases…
So there you have it an abbreviated history of the troops that make up the Diseased Sons.
So tradition dictates that I make a new army list and paint campaign badges on all the models that perticipated in the tournament. That is finished much earlier than usual. I uploaded a bunch more pictures to Flickr, I painted all the red diamonds and brass letters in one sitting. I had a couple beers and my advise is use non-metallic paint for the text and paint your most important models first if you’re drinking.
My future army lists are top secret, I don’t want the riff raff and rivals to have an unfair advantage. After all it is now a proven fact that the road to Best Overall at Astronomi-con Vancouver goes over my dead body.
Maybe next year I’ll field a more competitive army and be in contention on day two. You never know I used to be a contender. In my first GT I got quite a few battle points, I think three wins, a draw, and a loss. But that was long ago, probably two editions of the game and maybe three of the Chaos Codex. I’ll be finishing off all the unfinished models on my painting desk and then more Bezerkers so I can use my Blood Slaughterer. I even sorted through my old metal Berzerker models late last night and chose the four I would do up next.
Thanks again to Jim Bell for getting most of these models for me.
Nick Daniels and Jason Dyer have typed up post-Astronomi-con blog posts and hopefully a few more accounts will appear, maybe from the Americans or Kelownaites or whatever you call people from Kelowna. I know James Chen took a pile of notes as did Devon when I played him, so perhaps some more battle reports will be forthcoming. In the mean time you can go re-read mine or just explore Flickr which will hopefully get more pictures from the event. There was even a videographer present so look for some YouTube videos perhaps.
I didn’t win best overall, I did win my first game scoring 12 points which was quite impressive. Maybe this gave me delusions of grandeur. What it did was put me at the top of the table so I had to play the really tough armies and generals. I drew Nick Daniels who promptly stomped me. Though I did do better than our previous game, at Mini Astro Van. I got into H2H with my Landraider of Pain and routed much of the Imperial centre. Then the Ogryns arrived and proceeded to beat up or route my three Chaos HQ choices.
My lascanons totally let me down utterly failing to damage the Leman Russes or even the flyers/skimmers when they arrived. I got well and truly melted by the melta gun veterans too, but I’m getting ahead of myself.
This year’s Astro Vancouver was a big success by all measurements. Nick Daniels won Best Overall. Lee won Best General with his Orks. I finished third for Best Appearence for the second or third time at Astro, but you won’t hear any complaints form me. There were a lot of tiebreakers involved so some people won unexpected trophies, they weren’t so much upsets but a product of the Astro policy of you can only win one trophy. Plus the trophies are ranked from Best Overall down to perhaps terrain, Best Terrain was probably the least contested trophy at this year’s Astro Vancouver with only two official entries.
Next year there should be more Best Terrain entries.
This year’s Best Terrain entry went to Duke who also helps out a lot behind the scenes making Astro Vancouver happen. I’ve forgotten the name of the guy who one Best Army List, um Steve… Franks according to the official results. He is another Vancouverite, this year the Americans didn’t take home all the best trophies and prizes. Though Nick thanked at least on American for not coming. Best Mini went to Matt Lau which was a bit of surprise. I liked his army and obviously the best model in it was well painted but I suspect Marshall Reeves got a lot of votes here, he got mine.
When Best Appearance was announced and Marshall didn’t win it, that had to be considered an upset. I believe another fellow from Kelowna won, by the name of Will Hellebrand. His army was Iron Warriors but he used the Dark Angels codex so he could run an all terminator armoured force. His display was impressive but there were others that were very deserving of this award. Astro uses a checklist style appearance judging with Christian and Mike free to add or subtract a couple points based on personal experience or overall effect or whatever. I had a display this year so I got two more points that way, losing those points hurts you in a very contested category. Like I said Will had a nice display base, but Marshall thought the Imperial Fists had the nicest display base and they didn’t even finish in the top three…
I’m not sure of all the tie breakers but tournament attendees get to vote for favorite army and best single mini. I didn’t finish in the top three for either of these categories. I think bringing the Diseased Sons or at least Chaos Space Marines three years in a row hurts me some, but I thought my Khorne Lord might have been a contender… It was a converted Forgeworld model which don’t see very often. An Avatar of Khaine won best single mini, frickin’ Eldar.
So far, Marshall had no trophies despite painting a sweet all deep striking army. I put several pictures of it in the Astro Flickr group and I’m sure more pictures of it will appear online eventually. Best Sportsmen, another very difficult to win trophy at Astro, went to Les from A-Club. I think the Kelowna Club had the most t-shirts in attendance on day one. Not everyone is in a club, I’m not. The guys who play at Trumpeters don’t have shirts but there was 4-5 maybe even six guys who regularly play at the Trumpeter’s club night. So maybe that was the largest group in attendance. Da Momma’s Boyz from Idaho actually outnumbered any Vancouver Club in t-shirts worn… I don’t think they won any trophies this year but I think they finished runner up and won some door prizes. I didn’t hear anything negative from or about the Americans, well except James Chen. ;-)
Best Army which is strictly chosen by the players, went to Marshall. He must have ranked well if not winning some of the other trophies but this was deemed more prestigious as it is peer chosen. So it was good all his effort was rewarded with a fancy trophy. Even better news for Marshall came later when he finished second over all earning the much coveted, by some, invite to the official Games Workshop, North American Grand Tournament in Las Vegas next year.
So Marshall and Nick will be flying the Astro flag or wearing the Astro shirts in addition to their club shirts at Vegas next year, good luck guys.
So how did I do, I’m not sure overall, but I did better than last year, which is what matters. Here is a mini batrep for each of the six games I played at Astronomi-con Vancouver this year.
Game One: Lost Patrol vs Ryan’s Imperial Guard
My first game was against Ryan and the Imperial Guard army he apparently borrowed as his wasn’t quite ready in time. I think I benefited a bit from his unfamiliarity with the army, but I’m usually unfamiliar with mine and I got very little sleep prior to Astronomi-con as usual, so things were pretty even. Lost Patrol is a mission where both players have one troop choice that starts on the opposite side of the board and needs to make it to the other side alive.
Unfortunately you can’t actually escape off the end of the board you have to hunker down and wait for the game to end.
We both put footsloggers on the board, me because all my troops were on foot officially and Ryan seemed to think his Veterans were versatile enough to adapt to whatever faced them. Reserve rolls can be crucial at Astro, I’ve lost games because literally half my army either never showed up at all or didn’t show up until after the enemy had completed his mission. I think I may have been a bit luckier than Ryan at Reserve rolls but I wasn’t lucky, lucky. I’m never lucky at rolling dice.
George showed up early and possessed Clamitius. He then ran towards the Imperial guard forces trying to kill the Lost Patrol which consisted of an Infantry squad and a Leman Russ Punisher. Ryan stopped shooting at my Lost Patrol to try and kill George which he ultimately accomplished but I was a bit surprised, as completing the mission is of the utmost at Astro.
Ryan also had some Scout Sentinels outflank between the Lost Patrol and my table edge at some point. I had my Khorne Lord and the Obliterator on that side. Hunting down his Lost Patrol were the foot slogging Nefarious Fire and eventually much more effectively the Chosen in their rhino.
I charged the Scout Sentinels with the Lost Patrol after killing one with shooting. I used my Krak grenades to destroy the other and advance eight crucial inches up the board. Ryan advanced the Punisher and another squad of Guard in a Chimera. He killed my Obliterator at some point.
While all this was going on, the other Leman Russ, a Vanquisher, was shooting at my Landraider which was shooting back. He repeatedly missed or failed to penetrate my armour value 14. I concentrated on using cover and getting over to where my Lost Patrol was to protect and shield it. My Chosen caught up to his Lost Patrol on foot just before they could get into the Chimera he had driven empty towards them. I used my combi-weapons and what not to kill all but one Imperial Guardsmen.
He escaped and the Chosen fought a different Imperial Guard Squad instead next turn as they got in the way. My Lord hooked up with my Lost Patrol and acted as a human shield to a degree. The Lost Patrol headed away from the Punisher with the Landraider eventually killing it perhaps. Then the game ended and I got 300 extra Victory Points for getting my Lost Patrol to my side of the board. This mattered as it turned a probable tie into a victory and I picked up two secondary objectives scoring 12 big points! This was perhaps my best Astro result ever and certainly my best start. Then it was lunch time.
We went to the Pit Pub for lunch. I actually ate with the folks from A-Club and Relic Entertainment. Maybe I’ll have to apply to Relic yet again. It isn’t like I don’t know people who work there or am not familiar with the IP they work with…
Game Two: Intermission VS Nick Daniels Imperial Guard
So as already mentioned I lost to Nick Daniels and using those easy 13 points he went on to win Best Overall. Once in Ottawa someone got mad as they lost a tournament of Silent Death because the other guy drew me in the semi-finals and I was considered too easy of a victory, giving up too many points or whatever… I try to win. I just don’t try as hard as some people.
I lost to Nick because I couldn’t deal with his Vendetta or more specifically the Veterans inside his flying transports with all the Melta Guns. In future I think the solution is to stay in your transports until the veterans are on the table top. Little known fact, you can shoot a melta gun out of rhino, so it isn’t like I absolutely have to get out at the first opportunity. In the olden days Rhinos were a bit of a death trap, no more especially for Fearless troops like Plaguemarines.
We won’t go in to details on the ineffectualness of my Lascannons. I still could have won as I concentrated on getting my Landraider of Pain across the board and my Lord into H2H. I proceeded to kill or route all the guardsmen I could. Then the Ogryns arrived and shot up and charged my HQ and retinue. Even George had no luck against them. Literally no luck. My sorcerer isn’t Fearless and ran after the Ogryns won the first round of H2H. Neither him nor the Lord were really wounded… I still had my powerfist champion too I believe.
I didn’t get too hurt at all in H2H early on. Next round of H2H my Lord didn’t get to even go as he rolled three ones out of seven dice as Nick concentrated on killing him and I dutifully failed just enough armor saves to die. That said I liked having terminator armour, I’m not sure I’ll run a terminator lord again, but some Khorne or Undivided Terminators will be definitely painted up. With my Lord dead and most of Gangrene Squad, George showed up and had to fight alone against the Ogryns. I might have ended up killing an Ogryn or maybe two but in general I got stomped in H2H by Imperial Guard Ogryns.
The game was over now and Nick flew a Vendetta around to kill my last man. I did kill the Stormtroopers but my Chosen were killed by his Veterans in H2H possibly and my Landraider was destroyed by the Leman Russes or the last surviving Imperial Guard and their Lascannon. I can’t remember what I scored, 2 maybe. This gave me 14 points total after two games which should be about average. I then drew the Americans…
Game Three: Truck Convoy VS Otto’s Grey and Purple Blood Angels
Truck Convoy is a fun mission and wasn’t Victory Points based. I try hard to accomplish the mission, so Victory Points games are not to my favour, but I had two so far. For the longest time it looked like we would tie with two canisters each.
Then he transferred his canisters from his jump pack armed guys to his tactical squad guys after I said he could totally do that. Then the jump pack guys jumped into the fray around my second canister. I got my first canister with George and though we were a bit confused at first this wasn’t a bad strategy as basically he carried it away while the Loyalists shot as much as they could at him.
I put my chosen in front of the truck convoy but I think that was a mistake. The trucks move randomly and perhaps I should have used the Chosen more aggressively to take the fight to the enemy, that was Otto’s post-game suggestion. What ended up happening is we disabled two trucks, destroyed two trucks and their canister, and severely damaged two trucks. Two trucks were on his side and two were in the middle close enough for me to walk to.
George eventually died and the Obliterator couldn’t pick up the canister so Syphilis had to grab it. I spent a lot of effort, way too much effort trying to kill the Baal Predator with it’s four re-rolling shots a turn. He also had a bunch of razorbacks with heavy bolters shooting at George. My Landraider missed or failed to destroy the Baal Predator too many times and then due to all the carnage couldn’t do much the rest of the game. I should have deployed it more centrally. Things arrived from reserves that weren’t on foot, only footsloggers could start the game on the board. So there are advantages to being on foot in some missions.
Gangrene got my second canister and then were charged by a Sanguinary Priest and friends. Sanguinary Priests are annoying and cheap at 50 points and my opponent had three of them. My Lord got rid of one maybe even two. But Gangrene had to drop the canister and was gradually killed off. The Nefarious Fire ran up saved the Lord from being dragged down by weight of numbers, but even if the canister is at your feet you can only pick it up at the end of your movement phase, not during consolidation. So I had to stand where I was and wait for more Blood Angels to attack. More shots were also sent towards this canister as the game went on.
Eventually it became clear that even going to seven turns I would never be allowed to pick up the canister even if I killed every Blood Angel that came near. So my Lord actually left guarding the canister and tried to kill tactical marines with his combi-bolter. There were only five tactical marines holding two canisters, but they were behind ruined rhinos, trucks, and all sorts of other stuff so my army on the right most importantly the Landraider couldn’t get a bead on them. The game ended and I lost 1 canister to 2.
I forget how many points I had but not many, maybe 4 for my efforts giving me about 18 after day one. Very middle of the road if not in the bottom half. After the traditional pub diner I went home uploaded photos to Flickr and fell asleep.
Game Four: Hammer and Ambul VS James’s Tyranids
James gave me a ride home and to the tournament so it was odd we drew each other. I lost this game, which was once again Victory Points based and the reason I lost, besides the fact that George, the Khorne Lord, and Sorcerer proved no match for the Tyranids in H2H, was deployment. I won the roll and chose to stay on the side I was on and go first. I thought this would give me an extra turn to shoot at the Tyranids. I deployed across the width of the board, put the Sorcerer with Gangrene on the left flank the Khorne Lord with the Nefarious Fire on the right flank so as his outflankers and deep strikers would have to fight one of them.
He chose to refuse flank and set up most of his army in the far left third of the board. The Ambuls we played a bit wrong and they had no real effect on the game. He kept giving Feel No Pain to his 24 strong unit of Hormaguants and they were in cover on the one turn I got to shoot at them. I killed one or two.
The Landraider and the Obliterator concentrated their Lascanons on the easier to kill big bug, the Tervigon. I ultimately killed it but it was too late, it made the Hormaguants game winners who along with the Swarmlord and the Trygon Prime I had no real good solution for. His Gargoyle’s died while deep striking and my outflanking Chosen majorly whiffed. They arrived got out and blasted the Hormaguants missing with three of the combi-meltas and failing to wound with the fourth.
Next year I won’t have four combi-meltas. I still like Chosen but the combi-meltas in the Rhino was not an improvement. I think I’d rather be on foot so I have the option of Infiltrating or Outflanking.
Anyway the Sorcerer was a total failure, failing to cast his spell and causing himself a wound. I think I even shot the Landraider at the Hormaguants. They got to charge Gangrene and and even the arrival of George for the Chosen Champion didn’t do much. James complained that I died too slow, but the fact I was going to die was inevitable. My centre also fell with the Zoanthropes getting in range of the Landraider and promptly destroying it. I should have shot at them more I guess. But the Feel No Pain was really making a difference so I concentrated on the Tervigon which meant the Zoanthropes got to make it in range. I killed one early on but then the giant Mycetic Spore and the Termagant Brood drew my attention. I eventually killed both, but by then I’d lost the left flank and my Land Raider.
My Obliterator was next to go as the Tervigon ate it. I almost killed the Tervigon got it down to one wound remaining. It should have died as the Nefarious Fire poured fire into it. But then it spawned more Termagants. Eventually the Nids got into H2H with my right flank and the Trygon Prime was too much for the Khorne Lord. I actually concentrated on killing the little bugs as I knew I was going to lose H2H with the big bug and I’d get an extra point if I killed all his troop choices.
James was unable to kill all my Nefarious Fire Chaos Space Marines before the game ended. In future against the Nids I will either castle in a corner or set up my entire army in the middle. Of course my future armies will be a lot different but I still favour H2H over shooting as generally Chaos is not the shootiest army around.
Game Five: Sink or Swim VS Devon’s Imperial Guard
If you hadn’t guess it yet, Imperial Guard was the most popular army this year at Astro. I counted seven or so. Even putting all the loyalists marines together they didn’t have as many and I was the only Chaos Codex user and brought the only Daemon. There were no Daemon armies, no Sisters, no Space Wolves, but every other army was represented.
Devon’s Imperial Guard was different than Nick’s or Ryan’s but like Nick he had two flyers, one Vendetta and one Valkyrie I’ve been informed. His troops were all Veteran squads either in Chimeras or Vendettas. He had two special characters, Marbo and one of the super Sargents. Marbo appeared in my backfield threw his demo charge and killed four or five plaguemarines. Then I moved away from him and ignored him until he charged me.
Devon also dropped off a Veteran squad in front of my Landraider filled with Pain. They of course rolled double ones for their charge roll through the rocks and never got to use their melta bombs or whatever on the Landraider. I shot at them a lot but they went to ground and survived. This was on the left Flank, on the Right Flank and the other side of the river things were going better for Devon.
The other flying transport plus the Leman Russ killed the Nefarious Fire squad quite rapidly even though they were in cover. The final model actually ran off the table. This mission was table quarters and I knew I could never take all four but the plan was to hold the Right Flank with the Nefarious Fire and the Left Flank with Syphilis while advancing in the Landraider of Pain into the Imperial ranks.
Marbo and the super aggressive veterans and of course the Vendetta and Valkyrie gave me problems. Eventually Syphilis charged his Veterans. Devon also had a Bane Wolf which I tried to kill before it reached my lines but all I could do was shake it or something. When I realized all the melta bombs and another demo charge were on my doorstep I made killing those Veterans the priority. Syphilis came through.
I roared the Landraider forward disembarked Gangrene and melted the Vendetta with point blank fire. This is the way to get rid of Vendettas. Stay in your transport and drive right at them. Make em run or die.
My Chosen showed up at some point on the far flank and had to drive through the river. Devon shot them a pile, but with the Lascannon Vendetta dead he had to use Chimeras. A couple of his Chimeras got stuck moving through difficult terrain which was nice, but still there was four tanks in cover I had to deal with.
I totally lost my right table quarter and eventually abandoned my left one after melting the Balewolf and beating down Marbo. I got back in the Landraider and drove towards the enemy. Occasionally I’d shoot at the Leman Russ or it would shoot at me, but eventually it retreated. He couldn’t stop the Rhino and the Landraider was too much for him.
The Chosen got out and roasted one Chimera. George showed up too. The Chosen took a beating in return fire but the lone survivor and George killed the Imperial Guard opposing them in H2H next turn. I split up Gangrene and my Lord. The Khorne Lord went and knocked on the Leman Russ while the rest of the Landraider of Pain dealt with another Chimera. I didn’t succeed in killing the Leman Russ the first round, but I immobilized it which was almost as good. The Chimeras and Guardsmen were no match for the Plaguemarines and the Sorcerer.
George ran into the far right quarter and I drove the rhino there too. After killing the Leman Russ the Lord got back into the Landraider and drove into my home quarter. In the last turn I even shot down the other flyer with a Lascanon. The game ended and I won two table quarters to one, with one being contested. This along with my hard work crossing the table and killing off other stuff of his earned me 13, full points.
You’d think I was on a roll…
Game Six: Hill 0.25 VS Ryan’s Necrons
This army was more than a little annoying/frustrating to play against. I didn’t get an army list to keep but the army consisted of the Deceiver and two Pyramids, six Destroyers, and two smallish squads of actual necrons. There was also six scarab swarms I believe. The mission was table quarters with the big hill in the middle counting as a fifth table quarter. I did some Googling and Ryan has a blog but he needs a better online handle if you ask me…
The plan was to drive down the road with the Landraider and kill the necrons and let them warp out. I didn’t plan to put much effort into killing the pylons or the god. It was a good plan made better when one Pyramid immobilized itself scouting of all things. The C’Tan started over the hill and the Landraider got on the road.
Unfortunately the second Pyramid blocked the road so I decided to ram it. I knew they were hard to kill, but just how hard… Lascannons, Chainfists, Monsterous Creatures, even Melta Guns at point blank couldn’t scratch it. The living metal rule taking away the second dice of penetration is harsh. My best hope was the Chainfist Lord but he kept moving the Pyramid a half inch.
Meanwhile the C’Tan killed Syphilis, they tried to shoot him, and five point blank plasma shots all hitting ultimately did nothing. The Destroyers killed the Nefarious Fire pretty much. The Chosen and George arrived. I actually possessed Bob the Necessary Evil because I though George might be able to hurt the Pyramid. Alas he couldn’t at all despite being a Greater Daemon as he only had Strength six! I shouldn’t have even tried to kill the Pyramid, I should have risked the difficult terrain test and drove through the forest. However it was very much in my way.
I was going to get back into the landraider after two, no three turns of futility but then the giant blast of the Pyramid immobilized my tank. This ruined whatever hope I had of winning. The sorcerer finally got out. George had already run off but was cut off by the scarab swarms so he pasted ’em. The actual Necrons kept moving around in difficult terrain undecided whether they wanted to advance and shoot or run and hide. Eventually they blasted George to death when he was about an inch away from them. I also sent my last living Plaguemarine towards the Necrons.
The C’Tan eventually destroyed the Landraider when he was done with Syphilis. The Destroyers made quite a few we’ll be backs, the Chosen totally failed to do much and got killed by Destroyer return fire. If they had appeared on the other flank the game would have gone a lot differently. My opponent tried to say I couldn’t outflank for some reason but of course I can enter the game outflanking in a rhino…
Although George failed to reach the Necrons the last Plaguemarine did, he killed one with melta gun then killed another with his bare hands. I made my armor and feel no pain saves. So the Necron player lost combat by one, he broke and the superior Plaguemarine Initiative enabled me to run him down. That is right one Plaguemarine killed 12 Necrons in a single turn. The way to beat Necrons is definitely to get into H2H with the regular robots.
The Pyramid backed up making room for lots of shots to hit my surviving three models, then the C’Tan charged the last survivor and the game was over. I scored zero tournament points.
That is right I went from doing the best possible to the worst possible in back to back games. I didn’t suddenly become an idiot during the 30 minute break so it shows you just how much matchups and missions matter, not to mention terrain. Paying attention ‘Ard Boyz aficionados down South? I was a bit unlucky not to kill the Pyramid perhaps I had 15 chainfist attacks several lascannons and two meltaguns… Oh well next year.
I’ve already got two army lists to work towards but my main goal is to work on the trench table. I don’t mind entering an army consisting of whatever I have painted in my display case at the time, but I’d like to paint my Servants of Decay army or at least a few new options for my Chaos Space Marines. I actually have four vehicle models to paint as I won a Forgeworld Khorne model, this was forgotten in Winnipeg, but was a very desired door prize. I only had four or five tickets in the bag, others may have had twenty or more. Some people spend a lot of money buying extra tickets to try and win some of the better donated door prizes. My new target CSM army list includes Bezererkers as I need them in order to field my new Blood Slaughter.
We’ll see just how much painting I can get done over the course of the next year or so. I badly need a job and still am in a running for a few, so hopefully my job search is finally at an end.