Posts Tagged ‘WFB’

I finally got my hands on the new Orc and Goblin army book for Warhammer Fantasy battle. All the cool Orc and Goblin players already had it and have been adapting their armies to the newest rules. What I lack in coolness I make up for in stubbornness and weirdness. Here is the 2000 point all Goblin army I’m going to be running some day. I actually have almost every single goblin painted, I just need to do some basing and some shields.

I plan on running the new mega spider with a Shaman on top so I use up almost all of my Lord allowance. The core of my army remains however three big blogs of infantry, three war machines, and a hero to lead each mob. When I totalled it all up, using most of my allotment for magic items, I was just 80 or 90 points short of 2000, enter the Squig Hoppers. I might eventually go higher points and run a second Lord on a Gigantic Spider or even just a Big Boss and a block of spider riders to continue the spider theme. Not sure what I’ll do with all my ork models, maybe I’ll sell them or use some of them for 40K…

Here is a picture of my ‘bigger’ unit of Night Goblins. It is the only unit completely finished, complete with Shaman leader Icky Bob.

Night Goblin Archer Horde

Army List

Lord

  • Goblin Great Shaman, riding Arachnarok Spider, with Catchweb Shrine and Opal Amulet 490 points

Heroes

  • Night Goblin Shaman with extra level, Ironcurse Icon, and Dispell Scroll 115 points
  • Goblin Big Boss, Battle Standard Bearer, Mork’s War Banner, Light Armour and Shield 164 points
  • Night Goblin Big Boss, Light Armor and Short Bow, Enchanted Shield, and Obsidian Loadstone 84 points

Core

  • 54 Night Goblins with Short Bows, full command, three fanatics  267 points
  • 29 Night Goblins with Short Bows, full command, three fanatics, and nets 237 points
  • 65 Goblins with spears, shields, and light armor, full command and three skulkers 320 points

Special

  • 6 Night Goblin Squig Hoppers 72 points

Rare

  • 2 Doom Divers 160 points
  • 1 Stone Thrower 85 points

Philosophy

My theoryhammer, besides just finding a use for all the old plastic goblins I own and have almost gotten painted over the years, is, the goblins do the fighting.  So much so I don’t even have a single ork in my army, even though the ten point bully might be worth it.  I went with a hero in each squad as the heroes and the upgrades arguably will do more damage than the actual goblins.

Having played once and a while, generally every second edition of the game, I know goblins aren’t very good, but lots of them can look intimidating.  The plan with the massive units is to not take panic checks.  Every hero has defensive magic items, that boost their squad, I even opted for the most expensive magic banner.  I also hope to dominate the magic phase and maybe even the shooting.  The war machines can hurt most anything and the big spider should be able to handle itself.  My main plan is to advance so I can’t run away in the first turn, release the squigs and just wait.  Bombard the enemy with stones and spells and eventually arrows.  After they get through all that I release the fanatics and hope to halt the charges.  But if all else fails hopefully 60 plus goblins in a horde is a tough nut to crack.  The Night Goblin units run away often, but hopefully not before they release their fanatics and get off a volley or two of arrows.

Wish me luck.

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So loyal readers of this blog, both of them will know I’m working on my Astronomi-con army, my army for next year’s Astronomi-con, my terrain for next year’s Astronomi-con, and some WW1 guys to take full advantage of the modular trench table I’m building.  So what’s this post about Warhammer Fantasy Battle doing on this blog?

Well I honestly haven’t played Warhammer Fantasy Battle in over ten years, but I’ve been encouraged over the last decade to get my Orks and Goblins on the table, I have many of them painted, well over one hundred goblins.  They aren’t the prettiest but they are usable with three exceptions.  One they are not based or more correctly they are just on black plastic bases, two they spearmen really should have shields, so I have to paint 63 goblin shields, and three the rules have changed so many times over the last decade the army needs movement trays and a few goblin crewmen for the warmachines.  In short it would take a lot of painting and work to get 1500 points of goblins on the battlefield.  1000 points was what I was shooting for before, but 1500 seems to be the magic number at Strategies. My Goblin Horde

I went down to Strategies today, but no Darren.  I did bring the army book to my other fantasy army.  What other Warhammer Fantasy Army? I  mean I haven’t played in over a decade…  Well as Owen figured out over ten years ago I have enough Nurgle Daemons in the Diseased Sons to field a small fantasy army.  However through the magic of over the top characters and 100 point magic items, my demons especially considering I’ve painted more over the last decade can easily make 1500 points.  In fact 1500 points isn’t a very good number for using daemons in in WFB.  You’re allowed to spend a maximum of 375 points on a Lord and the cheapest Lord is probably 300 points naked.

I could have went all Heralds but I ended up with the following army list.  I had one Daemon Prince (with wings), one Great Unclean One, 37 Plaguebearers (two standards, one musician), 9 stands of Nurglings, and 3 Beasts of Nurgle painted to work with.  Now I’d vowed never to run daemons again, at least not all Nurgle because they are slow, have no ranged attacks, and not the best magic.  I actually have some more unpainted stuff I could have included, but for fun tried to make an army of what I had painted.  Here is the list we came up with:

  • LORD: Daemon Prince of Nurgle with Wings 355 points
  • HERO: Herald of Nurgle, Battle Standard Bearer, Banner of Unholy Victory, Level One Wizard, Soul Hunger, and Slime Trail 275 points
  • CORE: 39 Plaguebearers, Full Command, Icon of Eternal Virulence 523 points
  • SPECIAL: 4 Nurgling Stands 140 Points
  • RARE: 2 Beasts of Nurgle 200 points

My Nurgle Daemons

My Lord is basically naked and making him a follower of Nurgle seems to get him nothing, Darren’s lackey looked but couldn’t find any bit where he’d get an extra wound or mark of toughness, it didn’t even make him a Level One Wizard.  I decided to do it anyway but I suppose I should start writing out the 2000 point list…

Initially they tried to talk me out of it, but I’m all four one big unit of Plaguebearers.  I bought a new box of command as initially I thought I needed to have at least two CORE choices, but apparently I need three units of anything instead.  Beasts of Nurgle may actually be good as they have a movement of six, but I couldn’t afford to take all three, because I also wanted Nurglings.

I’m going to need to re-base the Beasts of Nurgle, make one big movement tray, and paint two more plaguebearers by the 25th when Strategies new Warhammer Mighty Empires campaign starts.  I totally expect to lose, but maybe 2000 points will be kinder too me.  I plan to put the Plaguebearers in the middle, the Beasts on the right flank, the Nurglings on the left flank, with the Daemon Prince initially screened by the Beasts which might ‘hide’ him.  I really don’t know all the rules, but as I said, “I have a PAINTED ARMY.”  Most people play, I paint, surf the net, and now blog.

Expanding to 2000 points may be in my best interest, 1500 points is the official level of the campaign, bigger games are optional, I could make my Daemon Prince a Wizard too, give him a magic sword, possibly buy a second Herald, but mainly I’d field my third Beast of Nurgle and probably run two squads of 5 Nurgling stands.  I’m even tempted to buy another Beast of Nurgle as I think they might be the best unit I have, they are after all the Rare choice…

I’ll take some new pictures when I get home and I guess clean and prime another Plaguebearer, probably the new champ model or the new musician…

I was hoping to have a new job today, but it is after 5pm and I haven’t heard either way which probably isn’t a good sign, maybe they are still debating, but I’d really prefer to be employed…

Oh and for the record Darren is old school, if you want to play in his store, your models have to be painted and based!

I just did the math to grow to 2000 points I’d need to paint one Nurgling stand, as I’d allotted six more for two units of five, the third Beast of Nurgle and then made my Daemon Lord more expansive giving him the abilities of a Level 2 Wizard and the Trappings of Nurgle which will make him even harder to kill with a 4+ armour save and regeneration.  I’m no WFB expert but all my attacks except for Daemon Prince are Poisonous, I’d get D3 extra combat resolution from my big unit and count all wounds as double combat resolution, and at 2000 points everything but the Nurglings has regeneration.

Warhammer Fantasy Battle is a bit too crazy for me, I’d rather play Warhammer Historicals or Epic…