Posts Tagged ‘40K’

There are rumors going around of a sixth edition of Warhammer 40,000 complete with a much needed new rulebook for the armies of the Chaos Space marines.  Supposedly this new edition will focus on chaos and the chaos legions, ie those that sided with Horus during the rebellion against the emperor.

That all sounds fine and I was content to wait and see.  However a bunch of people online have gotten their panties in knots already over these rumors.  Fixing the Chaos Codex isn’t hard, it isn’t rocket surgery.  Here is what I would propose as someone having carried the torch for Chaos through many, many, rule changes.

HQ

HQ is easy you’ve got your Daemon Princes, your Lords, and your Sorcerers.  You also have your special characters.  GW likes them, I don’t.  GW likes them because they can charge an even larger premium on the sales of special character models.  Always remember the rules exist to sell miniatures.

The thing people seem to complain about is not being able to make all powerful mega Lords and Princes anymore so that will probably come back.  I expect a lot more options and upgrades available similar to what you see on the Fantasy side in their Daemon Codex.

The biggest decision after who is going to lead your army is what god are they going to follow.  I’d force people to choose right from the get go and theme the entire codex around this.  Either your leader is devoted to Chaos Undivided or he/she is devoted to one of the four gods: Khorne, Nurgle, Slaneesh, or Tzeentch.  This choice will affect your troop options severely.  If you choose one of the four gods you may take troops devoted to that god as Troop choices.  If you opt for Undivided you may take up to one troop choice from each god.

Lords and Sorcerers can be mounted on daemonic mounts.  Nurgle lords can have a pet Beast of Nurgle who is Toughness 5.  These are all wargear upgrade options.

Elite

I’m old school so I think all followers of chaos should be warped and corrupted so I would have no possessed entry.  I’d have a single elite choice, entitle “Chosen of Chaos”.  This would be like the Nobz mob in the Ork Codex.  I remember when Chaos Lords could have retinues and the Chosen/Nobz are the comrades in arms of the Lord.  Chosen could either be in terminator armor or not, just like Nobz mobs.  I don’t know about bikes, I guess you could throw that option in.

There would be a special character which allowed you to take Chosen as troops enabling the all terminator army.  There would also be a special character making raptors troops too.

Chaos should be more like the Grey Knights a smaller elite force.  I mean some of them have been fighting for 10,000 years, you’d think they’d have improved over time, plus had their numbers reduced.

Troops

This is easy too, you have your Bezerker entry, they are Khorne’s mortal foot soldiers, specializing in close combat.  One major addition I’d make to differentiate the loyalists from the Chaos worshipers is more daemons.  For every unit of mortal foot soldiers you are allowed to take a single unit of the same or lesser size of daemonic foot soldiers.

Remember the elaborate summoning rules where Khorne had to get into H2H, Nurgle had to cause wounds, Tzeentch cast spells, and Sleneesh force moral checks I think.  That is too complicated for today’s 40K, so probably just Deep Strike but force them to appear within six inches of someone with the matching mark.

Nurglings are supposed to be the most numerous of all lesser daemons.  So Plaguemarines would be allowed to have a unit of Plaguebearers and a unit of Nurglings.  The Nurglings would be say 1-3 stands and wouldn’t be summoned.  They would just start the game with the Plaguemarines.  I’d also not have Nurglings take up any space in transports.  So you could cram 10 Deathguard plus 3 stands of Nurglings into a rhino.  Call this rule, “There is always room for Nurglings.

Vehicles

Right now there is a loyalist rhino box and a chaos rhino box, a loyalist predator box and a chaos predator box, and two landraider boxes.  This is just dumb.  There should be one box for each vehicle type and then one box called “Chaos Vehicle Upgrades” or some such.  Putting these in their own boxes will reduce clutter on shelves and allow people to convert IG vehicles to chaos easier. These upgrades would be all new and all spiffy plastic bits.

Daemonic possession of vehicles would be encouraged.  It looks cool and differentiates the bag guys from the good guys.  Making the vehicle immune to shaken/stunned is good but why are daemons worse shots?  Some daemons can see into the future, surely that helps with their aim?  I’d make possessed vehicles BS 4 or even WS/BS 5.  Then make it expensive say 25% the cost of the base vehicle.

New Stuff

There is no point in releasing a new codex without new models to flog.  Chaos will get a drop pod, a new daemon engine, and two flyers.  Just look at the Forgeworld stuff.  They probably won’t even get a drop pod, just use the Chaos Vehicle Upgrade bits to convert the existing loyalist one.  The daemon engine will probably be smaller than a defiler.  Think along the lines of obliterators or killer cans.  Something that would be fun to build and be fielded in groups of 1-3.  Call it the Chaos equivalent of the attack bike or even landspeeder.  I don’t care if it floats or flies, it is a size of model that is missing from the Chaos range.

There will of course only be one flyer model, you just can configure it to be a bomber or a fighter.  I doubt Chaos will get the deploy troops from a flyer option, but you never know.

Fast Attack

I never get to use this much.  Raptors as troops is a given, maybe that is the Night Lords bone, just bring the right special character. You could make bikers cooler by giving them the option of having jet bikes.  Make a new kit that can be built with or without wheels, or just force people to build their jet bikers.  Chaos is supposed to use pre-Heresy weapons still.

I’m not sure Fast Attack daemons will happen, that might be something unique to the all Daemon list and I’m fine with that.

Heavy Support

There are a lot of givens here: Landraider, Predator, Vindicator, Defiler, Devastator equivalent squad, Obliterators, plus the flyers. Because heavy support has so many options my gut says the new daemon engine thing will be fast attack.  Heck where do dreadnoughts fit in, Elite or Heavy Support.  I don’t think Chaos will get too many new big toys, but instead will get a lot of smaller options plus combined with special characters to tweak army list composition.

Special Characters

These aren’t going anywhere and supposedly heroic individuals are making a comeback on the battlefields of the 41st millennium. Most of the ones that are already sculpted will continue to exist in the rules.  They’ll probably get the bring along lots of troops of that god special rule.  Abbadon will make Chosen troops, Kharne will make Bezerkers troops etc.  What they have to do to make a true Chaos Legion codex is release one special character for each Legion.  I’ll leave that as an exercise for the readers.  One trend which I kinda like is special characters who aren’t HQ.  The Imperial Guard codex has a bunch but even Orks or the Codex Marines have some, you have your special scout sargent etc. etc.  There will probably be one or two of these, but they really need one special character per Legion…

Well more wasted time today.

I’d like Chaos cultists, a special character that allowed cultists would be cool and something I’d consider running just to paint something other than power armor.  ;-)

Update April 27, 2012

I participated way too much in some threads over at the B&C. A lot of my predictions and reasoning here and at the B&C seem to have been spot on though I never foresaw Demons being completely written out of the Chaos Space Marine army list, as per the latest rumors. That’s what they did in Fantasy so I guess that should have been on my radar. I’m glad that cultists seem to have returned as I’ve painted a lot of power armor over the years, but I’m not so glad that special characters continue to be more and more of a necessity to unlock rules and options. I really should wait and see yet more but people post rumor summaries to Facebook even if I stay away from the forums and unsubscribe from blog feeds…

I have a lot of unpainted models, some I should think of selling, but I also have a really large collection of painted Chaos models so I can field something in the new ‘Dex, I’m just not sure when I’ll be gaming or painting again. I’m also not sure how much time, effort, and money I want to invest in the hobby… Hopefully after I read the book I’ll think of something fun and unique to do, if it isn’t fun and unique I mean why bother. I hope to be able to do a faster and more maneuverable army as those do better in the local Vancouver tournament scene, or at least should given the missions and terrain used. I still am tempted to do another big horde unit, even though I dread painting them. Bezerkers, cultists, or zombies, I’ve stockpiled figs for those units for years, especially Bezerkers and cultists.

Also rumors of no dreadnoughts seems odd given how many I have painted, how many get bought from Forgeworld, maybe they’ll be a Forgeworld rules only model, maybe Forgeworld has a demons + CSM + cultist army list in the pipeline. That is usable at Astronomi-con Vancouver, which is good enough for me.

Must stay away from the hobby for another month or two as I try to find focus and health.

Update July 2012

Looks like my speculation and predictions here and especially over in various threads at the B&C were spot on. Daemons are now allies only, there is a new demon engine and a flying demon engine. There are some new HQ or possibly Elite options which implies the return of the 2 wound cheaper leader.  Cult Troops are Elite but can be made troops by a hopefully non-special character HQ choice.  Cult terminators are apparently gone which is a shame as I never did finish painting my Forgeworld Deathguard conversion kit models. I still might get the Bezerker terminator conversion bits some day.

I didn’t do the best job of focusing prior to my CFA exam and my health is still a work in progress, but it appears I will play my first game of Warhammer 40,000 in a long time soon.  I’ll type up a battle report, it will be with sixth edition but apparently it is a month or two more before the chaos codex. I’ve made some notes about what I’d like to do, even given some thought to Demon allies. I also like Guard and Ork allies but with cultists providing cheaper troop choices in the CSM codex, they should be worse than Space Marine Scouts, like Rabble in the Imperial Armour 7 rules. Imperial Guard have good anti-air with the Hydra and Orks have lots of Forgeworld stuff too.  Before I return to painting and modeling I need to find a real full time job.

Update 2 July 2012

Bitching and moaning about a book they haven’t even read continues over at the Bolter and Chainsword, but as more rumors come out and even some official GW teasers, a lot of my predictions were correct. Marks unlock cult troops, more demon engines, a flyer, no demons as troops. Abaddon apparently doesn’t make Terminators troops, breaking my proposed Leroy Jenkins build, but Typhus gets his own special build. Not sure I’ll run a Nurgle Lord or an Undivided Lord. I like Chosen and I honestly don’t mind having 3 Elites in a 1500 point army. A Dark Apostle boosts Cultists so maybe that is my small points leader, maybe I’ll do an Undivided Lord and Nurgle Sorcerer, finally repainting Cancerous the Extremely Naughty.

Update August 26th 2012

Some thought the new Chaos Codex would be out by now, it appears they were wrong. However some people have claimed to have seen it and someone calling themselves Faeit 212 has collected all the rumors in one place so you could pretty much start pricing out your army. I still am looking for work, so won’t be playing any miniature wargames or buying any models for a long time. I own plenty already, should probably sell some. I’ve sort of got three army lists in mind. One basically whatever I feel like using the many models I’ve already painted and converted, sort of a one of everything list just to try the new rules out. The second would be a pure Chaos Space Marine list to build towards which may or may not include Forgeworld stuff like the Decimator or Storm Eagle. The final list would be a series of lists with allies, starting with demons, likely not even all Nurgle demons. Based on the new rules I like Tzeentch demons best followed by Slaneesh.

I’ve always liked Chosen and now that you can just make up any sort of justification you want for your army list, I’m thinking two squads of Chosen so I can infiltrate one and outflank the other. Possibly one worshiping Chaos Undivided and one still worshiping Nurgle as I have so many models painted. I’ll still have three troop choices, but I’ve no clue about HQ. Part of me wants to do a Nurgle Biker Lord just to have toughness 6 and be annoying, but I possibly might do what I already do and put a sorcerer on the bike and have an undivided lord. I might even do a Khorne, Tzeentch, or Slaneesh Lord maybe all three, though I already have many models I could use.

I will use Cultists. My Servants of Decay will finally see the table top. Not sure if I’ll ever run a special character it seems so unimaginative, crutch 40K. The only special characters that interest me are the most obscure ones that don’t even have a model, like the Plague Father. I will use my existing Defiler and may build a second Defiler ASAP. I will first paint an undivided Rhino though I may need a dedicated Khorne rhino for my Bezerkers if the rumors are true. For Chaos your choice of HQ affects what counts as Troops, so it makes the most sense especially if I ever play larger games to have a Nurgle guy as my Warlord as I have so many Nurgle models painted. That is what I’ll probably do first, but ultimately I still don’t know.

I totally don’t know what I’ll do for Fast Attack. Your local ‘meta game’ and how common Flyers are will probably determine if you take the Chaos Dragon or a Forgeworld Flyer. I probably will get one of each at some point as I’m more of a collector than a gamer. Besides Defilers, Vindicators especially demonically possessed Vindicators are supposed to be all the rage. I guess I’ll continue to wait until the actual book is in my actual hands before I write a proper list, but I definitely have thoughts. The new box set is up on GW’s website so new Codices can’t be far behind.

Update September 4th 2012

Not much changes in my life, but I’ve taken again to reading the B&C and other rumor sources. Supposedly the Codex is coming out this month. Dark Vengance as they are calling the 6th Edition box set is already out. Here is yet another big rumor collection, I’m disappointed Chosen will lose Infiltrate, will Chaos Space Marines especially those of the Alpha Legion and its descendants be the only army list without any infiltration ability. Demons don’t count obviously as they all Deep Strike in. I’m thinking of running a Nurgle Lord on bike, just four toughness 6 and the ability to prevent scattering…

I may have 2 HQ at 1500 points as the 2 wound HQ has returned to Chaos supposedly, one of my many predictions that seems will come true.

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The tournament was yesterday, the convention ended some time today. I spent most of today recovering from the efforts and trying to overcome the pain in my back and legs… I need a new hobby or a new body.

I put way more effort into preparing for my demo game on Friday than I did for Lee’s Warhammer 40,000 tournament. I picked my army the morning of the tournament. I basically took the army I used in my last game of 40K, removed one HQ choice, replaced it with a dreadnought armed with twin-linked autocannons and then with the 200 plus points I had left over I thought, what costs 225 points, a landraider. This required me taking my special landraider transporting case, but that didn’t prove a problem until the end of the tournament.

This army did well on painting score

This army did well on painting score

I was told to arrive at 9 AM, so I set my alarm for 6:30. I didn’t get up until well after 7 AM after a sleepless night. I couldn’t find my proposed army list for this year’s Astronomi-con tournament. It turned out to be in the Warhammer Fantasy Battle directory on my MacBook Pro… I also grabbed one lascannon model instead of the that squad’s autocannon model. Other than that I arrived and promptly had a half hour or more to sit around and wait for other people to arrive before we started game one around 10 AM.

My game one opponent was Space Marines, in fact all of my opponents were loyalists space marines. There were a lot of them, with only one Imperial Guard player, last year’s army of choice at Astronomi-con. There were actually three other Chaos Space Marine players. One was running an old army which had Kharne and I never got a picture of it. The other was running the hated, double deamon prince with lash, with doubt defilers and a bunch of obliterators Iron Warriors list. I’m not sure why you try to piss off and antagonize your opponent, but if you want to, that is the army list to do it.

There were lots of Blood Angels with perhaps only one Space Wolf army. There were one or two Sister’s armies along with several Grey Knights. There were at least two ork players along with some Eldar and Dark Eldar. Hopefully Lee makes a list of which armies attended and where they placed available.

I didn’t win.

I was using a far from optimal list, one with limited mobility, limited anti-tank capability and no dedicated assault squads. What I did have was a high model count and every autocannon in my miniature collection. That was kinda the theme.

Game One

My deployment for game 1

My deployment for game 1

My opponents name escapes me, I’d never played him before. He had a black space marine army, which was partially painted. Hopefully he gets it painted in time for Astronomi-con which is the highlight of the Vancouver 40K year. It still doesn’t have a date, but it will be sometime this summer. As the boys from Winnipeg like coming to Vancouver during the summer…

I do have his army list, he had Lysander with a terminator squad in a Landraider Redeemer. I basically never shot at Landraiders or anything that autocannons couldn’t hurt, instead shooting as much as I could at whatever squad looked the most expensive. He had two tactical squads, two landspeeders, and a devestator squad which must have spent the whole game in a rhino…

Missions were randomly assigned and kept secret from your opponent. This was a throwback to second edition. It also resulted in a lot of ties as in most of my games I accomplished my mission and so did my opponent. It also resulted in some surprised winners of overall and best general. Deployment was also randomly determined on a game by game basis, which worked less well in my opinion. It would have been just quicker to have all the games have a simple deployment or to have game one be Dawn of War, game two be another deployment, etc. etc.

The tournament was 1700 points. I think 1500 points is the optimal number for a game of Warhammer 40,000 played on a six by four foot table. As a result of it being 1700 points and neither me nor my opponent being the keenest of 40K players with every rule memorized, we struggled to get our game in. I think Lee would be wiser to switch to 1500 points or even smaller on a one day tournament. It would result in less special characters and increase the likelihood everyone would have their army painted.

My mission in game one was kill points. Some people don’t like this, but I could care less, a mission, is a mission. How you perform it is what matters. I ended up not succeeding in killing more kill points worth of stuff than my opponent. I did kill Lysander and his little friends. I also killed my share of tactical marines, a rhino, but I never could hit the damn speeders and I don’t think I shot once at his landraider Redeemer. A better army list would have some power gloves, or melta bombs, or melta guns. I didn’t have any of that stuff. I had one combi-melta and one chainfist as that is what my terminators were armed with…

If I have time and energy to spare, I’d paint another combi-melta or chainfist model. It is a struggle every year to get my proposed Astronomi-con army done. This year I’m doing pretty well. I have five partially finished bezerkers to finish then four other models. Alas those four models include: a rhino, a daemon engine, and my general…

I think I ended up drawing on the secondary objective. The secondary objective was always four randomly placed objectives, one in each quarter of the board. With no dedicated transports I was hard pressed to get any that were far from where I deployed. I twice deployed in a single quarter, this is far from optimal when you have a Chaos Dreadnought in your army.

The Beast Rabaan ended up killing at least 7 Nurgle Renegades. He may have killed a Grey Knight, but in the first game he was shutout and died to a multi-melta I believe. Multi-meltas are good, the only way a Chaos Space Marine army can get one is on a Dreadnought and unless they make dreadnoughts cheaper or give some other incentive to take them, they’ll sit on shelves like mine usually do.

It was very obvious this tournament who had a new codex and who didn’t. I still think historically Eldar are the best army in Warhammer 40,000 in the hands of a good player. But the way the marketing is geared and the way GW is set up it is to sell the latest greatest models. In order to do this they make the rules better for the current army lists than the old army lists. Grey Knights, Blood Angels, Space Wolves, and Tyranids were doing well. Imperial Guard seems to have had its moment in the sun, but currently it is probably the most versatile and cost effective army. 40K is close combat focused to a large extent so super characters, and wonder units both sell well and are rewarded when they get into H2H. The marines and the dark eldar have no shortage of ways to get their elite models into close quarters, Chaos is a tougher slog, especially when you choose to take no rhinos…

Eldar Hornets from Forgeworld

Eldar Hornets from Forgeworld

Apparently Imperial Armor stuff was OK in this tournament. That is a staple of Astronomi-con and that must be rubbing off on Vancouver tournament organizers. I didn’t know this in advance, not that it matters. I am broke and unemployed. What Forgeworld stuff I own is to improve the looks not the performance of my army. Not all Forgeworld stuff is cost effective point for point in game, but it always looks cool.

Game Two

I was doing alright after one game. I was never in the running to win. I just don’t care or try as hard as some people do. I play for fun and I use the models I’ve been collecting and painting since I was a teenager. Which is getting, longer, and longer, and longer ago.

My deployment for game two

My deployment for game two

I drew Mark Spidal who is notorious for complaining about his luck and the unfavorable rules. He had a brand new one day old Grey Knight codex and apparently it was my option whether I let him use it or not. I did and he proxied some things. Hopefully he gets everything to his liking and painted in time for Astronomi-con.

No excuses then Mark!

I set my army up in one big long line with my Landraider on one flank and the dreadnought on the other. Once again I won the role to deploy first and go first but this time, my opponent successfully stole the initiative. Mark moved around but didn’t kill much of anything. At the start of my turn, my dreadnought went crazy and killed three Nurgle Renegades with his guns.

Turn two same thing, the Beast Rabaan goes crazy and blasts away more of my models. The rest of my army concentrated on killing his Grandmaster and the Grey Knight terminators he was with, as I reasoned they would cost the most and have the most spiffy rules. My actual mission was to keep my commander alive. To that end I put Lefty in my Landraider and he stayed there all game. Mission accomplished.

Mark must have been feeling it as his Grandmaster despite having his terminator buddies shot out from around him, charged my ten man terminator squad. He threw in another Grey Knight squad in support. It was ultimately no contest. Why would you charge a terminator squad that outnumbers you? Mark and the Grey Knights got to go first and he had a bunch of power weapons and special rules, but in the end I ground him down.

Nurgle Terminators VS Grey Knights

Nurgle Terminators VS Grey Knights

Mark then started retreating. He was down to about 8 Grey Knights at the end, plus of course two landraiders… Before his full fledge retreat and hide his Brother Captain and his squad decided it would be a good idea to advance on my Nurgle Renegade tactical squad sitting on the centermost objective. They were fresh off killing my Havocs in H2H and must have been feeling it.

Never walk within 12 inches of a stationary tactical squad. 2 autocannon, 2 plasma gun, and 16 bolter shots later none of those Grey Knights were alive.

In the end we tied. I kept my general alive and Mark’s remaining living Grey Knights allowed him to complete his mission. We both had a single secondary objective. Mark claimed after the game, he could have won by ramming my tactical squad with one landraider, but instead he shot at it. This all sounds wonderful in spirit, but I could have done a lot better with a couple of rhinos instead of a dreadnought which killed more of my models than it did his. Also his special rules and snazzy characters were killed by tactical squads and sub-optimal Nurgle terminators.

Game Three

My final opponent was another Vancouverite who I’ve played before at tournaments and local stores. He was using his Salamander Space Marines but he had changed his army list significantly in preparation of this year’s Astronomi-con. Turns out James has fallen in love with scouts, he had three squads of them. One on bikes, one in the fancy landspeeder, the final squad was more traditional with sniper rifles and a missile launcher. The assault scouts had sergeants with powerfists. The sniper scouts were led by a special character, Sergeant Telion. James had another special character, Chaplain Cassius.

Chaplains are inherently annoying and another thing loyalists space marines get that Chaos Spacemarines do not. However anything that can be killed by an autocannon or a bolter I can kill, so Chaplain Cassius and his fancypants Vanguard died to massed fire eventually, but not before becoming the first unit to get rid of the Nurgle terminators, after they failed their break test and the last two were run down…

The Beast Rabaan is out of control again

The Beast Rabaan is out of control again

This game was hard fought. It started out with James scouting across the board with the bikes and the speeder scouts. He also dropped a dreadnought almost on top of my noise marines. I had gotten first turn, I think, but a lot of stuff was out of range or hidden from sight. The Beast Rabaan went crazy and killed some more Nurgle Renegades after I lamented how disadvantageous a Chaos dreadnought was especially in corner deployment. Maybe I should just stick him in reserve every game, or just not field a dreadnought which is the best plan for a Chaos player.

Loyalist dreadnoughts are a lot better. They get drop pods. But that doesn’t matter when you deviate off the board. That was the end of that fellow.

The Librarian warped across the board with the Sternguard to further threaten and surround the Noisemarines. They along with my sorcerer were shot at a lot then charged by two scout squads. The powerfists did their work and James must have been feeling it as he later charged my Nurgle renegade squad. Despite half of them not getting to fight in the first round due to being up a tower, I hung on and later routed both scout squads, proving the power of the humble tactical squad.

The Beast Rabaan went crazy again on turn three, this time though he ran towards the enemy, eventually getting into H2H with a preadator tank and ripping off it’s turret and immobilizing it. I continued to fail to hurt landspeeders despite shooting many autocannon and bolter shells at it over the course of the game…

Late in Game 3

Late in Game 3

The game was getting down to the nitty gritty and once again time was tight. I reorganized my troops to maximize fire on the scouts who were running away, plus the Sternguard and the Vanguard. I killed the scouts, all but one Sternguard eventually, but the landspeeder and Vanguard were luckier. The Sternguard and Vanguard charged the dreadnought and the terminators. I liked my chances but special rules did me in. Before he died the Librarian casts some power making him able to hurt the dread in H2H. And the lucky saves for the Vanguard continued and they won the combat with the termies, who promptly failed their break test and the survivors were cut down like the cowards they were.

The last Sternguard went and hid between two tanks and the scout bikes rallied and also hid. I had been redeploying my Havocs who finally got a bead on the Vanguard and along with the Nurgle Renegades I think I killed all the fancy pants loyalists. In the end James and I both accomplished our mission, but I lost the secondary one I think.  Not enough mobility and scoring units.

One of many Blood Angel armies

One of many Blood Angel armies

Then people started to clean up and await to hear who won the various trophies and door prizes. I didn’t win anything, but this wasn’t a surprise or the goal of the day. Lee forgot to remind everyone to come to Astronomi-con Vancouver, but Dan Miner and the WCP crew are running another tournament next weekend. I don’t know if my back and life can handle two tournaments in two weeks…

I have lots of other priorities in my life and spend most of my hobby time painting, or reading online, or blogging.

Other attendees had fancier cameras than my iPhone so I’m sure more and better pictures will appear online eventually, I’ll try to link to pictures and accounts I come across.

Additional Tales of Trumpeter Salute 2011

Yesterday I did a fair amount of painting, in short shifts between job applications and other stuff.  These models are close to being finished.  The plasma gunner is the closest to being done.  I just need to do a little more work on his weapon and paint the tip of his horn.Nurgle Havoc with Plasma Gun

After I get most of the common stuff done I pick a figure and work on his extra bits primarily.  Then when all the extra bits are done I do eyes and insignia.  Lastly I do extra rust washes and seal the model.  I leave the bases until fairly late in the process usually, but not always.  Once you’re done the armor and trim you can do the bases most anytime.  Nurgle Havoc with Lascanon

I’ve taken to using resin bases in most cases now as I paint so few 40K figures the extra cost and time washes away.  For big blocks of infantry, such as in Warhammer Fantasy Battle it probably is less feasible.  Some of the bases cost close to what a plastic figure costs or even more.  I’ve tried a few manufacturers over the years these look like Dragon Forge to me.  Jeff is probably my go to base guy, though I like the stuff coming out of Poland for characters too.

Besides the rotting flesh, I painted the guts, and the unique copper metal color bits.  I don’t have a copper so I made one with bronze, silver, and orange ink.  I also painted leather bits English Uniform Brown Foundry Triad.  The plasma gun coils were painted white, two coats, then two coats of Golden Yellow, then a Sunburst Yellow highlight, finally a thinned orange wash, the old blue lid GW one.  I plan to paint on another layer of highlights and maybe get out the purples again for any armor touch ups then the Plasma Gunner is done.Nurgle Havoc with Missile Launcher

I’ll finish the lascanon guy next.  He is mostly done.  The backpack on the missile launcher dude is the least finished besides the bases.  I have to figure out what colors to paint the missiles and the grenades attached to it.  I kinda don’t want to do them metallic, I’m thinking an army green for the grenades and maybe black and yellow for the rockets.

If nothing strange happens I may get these guys done by the end of tonight.  Tomorrow I have a party to attend so I won’t be doing much painting or blogging.  It’ll be gone to finish some miniatures for the first time in months.

I also posted some almost mainstream hobby news over at Muskblog for those who don’t read it, you might want to check out at least that one post.

Oh the Nurglings were painted the two sickly skin tones as well as I did their guts.  The two other Nurglings were painted similar to two Plaguebearers which I painted months ago I believe.Work In Progress Nurgling Stand

Much reviled by some on the InterWebs and not one of my better decisions of all time, I’ve none the less continued to paint my Plaguemarine/followers of Nurgle a variety of colors.  Originally it was green for assault, purple for devastators, and brown for tactical squads.  I also had one grey squad but that has given me the most problems as Ghoul Grey is long out of print.

For over a decade followers of Nurgle or at least Mortarian couldn’t use weapons that shot over 24 inches.  This was deemed tactically prudent by someone at GW HQ.  Furthermore it was decided Plaguemarines would forsake all weapons but the almighty knife.  So some of us had to dutifully convert or paint new models armed with bolters and plague knifes.  Then it was deemed that the bolt pistol was A-OK and once again a bunch more plaguemarines were converted and painted to have bolt pistols.

During this time there was either no Plaguemarines in-print or an extremely limited amount.  All these people out there that complain that they only have one or two poses of a fig, or just a plastic kit, or just a metal kit, or whatever.  For a while there was nothing for Chaos Space Marines all you could get was the backpacks and even those were a special order and you pretty much converted loyalists.  Eventually Chaos got their first ever Codex after battling it out for a long time with the infamous “Black Codex”.

The Diseased Sons started at the dawn of 2nd Edition and were formed around the Black Codex.  So lots of five man squads, devoted to Nurgle with either a single special weapon or a single heavy weapon.  It was even legal to give an entire squad power fists and jump packs I believe.  I used to have a squad like that.  In fact over the years I’ve made most every Plaguemarine squad possible, 20 models strong, three plasma pistols, whatever.

As time marched on I did inventories of my models.  I got tired of painting another model to make some army list, that is why the Nefarious fire are all black with purple flames, no matter what their battlefield role.  This makes forming squads so much easier.  I even deemed it OK to re-paint knee pads to change models from squad to squad, after refusing to even do that for years.  This worked pretty good for the green guys but all my heavy weapon models were useless for over a decade.  Eventually I divided my army into three groups.  The good looking group, largely painted more recently and for 3rd Edition onward.  The updateable group, this included some pretty old models, and required a bit of converting to make certain models legal again, but though it took years, I updated them all.  The final group were the oldest Diseased Sons, 2nd and 1st Edition plastic loyalists and a few old lead Nurgle Renegades.  These were stripped.  This batch included almost every heavy weapon I’d ever painted for my Chaos Space Marine army.

Now the world is a smaller place.  You can, with a credit card, buy models off people in other countries, even at 2AM PST, allowing you to collect old Out Of Print figures.  GW even used to let you order these directly, first from the UK, then even from the colonies.  I was a university student for much of the last 15 years and a high school student before that.  I’ve also spent too long unemployed.  I’ve never been Mr. Money Bags. I worked hard to pay for most of my undergrad degree.  We won’t get into my beloved MBA…

Anyway after updating a third of the army.  Stripping and then repainting almost all the classic models.  Buying most every Nurgle model put out by GW for the last 15 years and dutifully painting it, converting all manner of differently armed soldiers, I decided to re-purpose my squads.  As far back as GT Calgary I’ve had seven squads of Plaguemarines, Nurgle’s sacred number.  I’ve never really needed to field more troops than that for a single game.  My miniature collection is based on swapping out models to play 1500 point games with a variety of army lists.  I don’t even know how many points I have painted.  But a decade later I still have seven squads devoted to Nurgle.

In 5th Edition Nurgle’s followers could once again have heavy weapons.  They still couldn’t use grenade launchers, multi-meltas, or conversion beamers even though those figs were released once upon a time.  I actually acquire more renegades over the years so I could swap in the appropriate weapons and or convert them to carry the correct ones.  I decided to make each of the seven squads unique, though the two green squads I use the most basically have enough special weapons painted for them to be twins, as for a while I though one flamer and one melta was optimal.  Now I’m a two melta man, I roll too many inopportune ones.

The final three Purple Plaguemarines

The final three Purple Plaguemarines

  • Jaundice Squad was dusted off and it was discovered despite relatively mismatched power armor they had the most painted special weapons, so they became my veterans and have at least one of each special weapon.  I gave them a missile launcher too, as Chosen, the new veterans, can have four special weapons and a heavy weapon.
  • Green III, Gangrene became my melta squad.  This is the squad I use the most, Bob has been transferred to it pretty much full time, I even converted a new Bob with a combi-flamer, but lately I never seem to have the ten points for it.
  • Green II, was the former all Power Glove squad, they were used as my Lord’s retinue for a while as they had all sorts of odd armaments like hand flamers and dual chainswords.  Things that used to be legal. They also had plasma pistols so they became the Plaguemarine squad with plasma pistols for special weapons.  They also got named after an obscure disease AZOOR.
  • Green I, the Burning Sores have always been a personal favourite.  They were always flamer based and although they can field some melta guns, they can lay down three flame templates in one turn too if I want to field them that way.
  • Brown I, Diarrhea, still had heavy weapons as I deemed them painted too well to strip.  There used to be a Brown II squad Gonorrhea, but after all the rules changes I just folded them together so I could actually field a squad though they rarely got used.  With the more recent codex I set about to make a true Devastator squad and looking at the bits and models I had stripped I thought 4 Heavy Bolters was the way to go.  That squad was 200 points and didn’t work so well at Astronomi-con. What I really wanted to do was Autocannons but I couldn’t find enough of them…
  • Purple II, Syphilis, basically got all the old OOP Nurgle models, the new metal Plaguemarines (and Havocs), plus a few conversions.  I got the idea to do a 14 model squad for GT Vancouver, but by the time the tournament rolled around the squad had been downsized to 9, the last model removed the morning of the first game… They had two plasma gunners.  Eventually while in Japan I painted up enough models to field a 20 man squad, then I converted and painted up another champ and two more plasma gunners.  I also painted them an Autocannon as I was keen on them for a while.
  • Purple I, The Scarlet Fevers, this squad is actually the cause of this entire post and my current painting efforts.  Having already painted a pile of Purple Plaguemarines and putting them almost all in a single squad and then made Diarrhea my ‘Havoc’ squad these guys need something to make them useful and unique.  I ended up giving them two different heavy weapon models and decided to paint up the other two, available to Chaos Space Marines, to make them a versatile Nurgle worshiping tactical squad.  They also got a champ or two, an icon, that’s another thing I converted and painted over the years for each squad was a different looking icon bearer.  Finally after all this time I’m painting the final three members of this squad.

This won’t finish off the Diseased Sons, I’ve always had plans for Nurgle Raptors and Bikers, that was what I was going to use the Forgeworld Conversion bits for.  I also bought the terminator Deathguard conversion bits though I didn’t need more Nurgle terminators, but those are the other three converted and primed models keeping me from working on what I really want to work on which is my Astronomi-con 2011 army, my trench table, my Servants of Decay, and of course Waaagh Musk.  I even have more Daemons to paint most of which will end up on square bases…

So there you have it an abbreviated history of the troops that make up the Diseased Sons.

Today I haven’t painted a single brush stroke.  I’ve been so unproductive and lazy I forced myself at around 4:30pm to bike down to Grand Prix hobbies to buy some styrene.  I’ve been hanging out more on the Waaagh and I want to get my Looted Wagons armed correctly and fully painted for this edition of Warhammer 40,000.  I also plan to do at least two Battlewagons which will be converted and kitbashed but first I need a new job.

I actually have a job interview Tuesday afternoon.  However I have my doubts about the position and the job offer.  The company is a startup and although I’m totally willing to work for a startup, I don’t know what they actually do or how they plan to make money, besides the ever trendy “social media“.  Seems to me that the social media field is a lot more crowded than it was three or better still four or five years ago.  I know as I’ve been blogging for a long time.  Anyway we’ll see what the CEO has to say.

Styrene tubes and more

Styrene tubes and more

I ended up buying more than a few tubes of styrene.  I forgot how much styrene and Woodland Scenics stuff they carry.  I think they get some model train people, scale modelers, and maybe even a few architects or students at least.  Imperial Hobbies has a lot of stuff too, but I always think that is farther to go.  Grand Prix is a decent bike ride, but you can still bike there and back in under an hour I imagine.  I usually stop somewhere else on the way back…

I couldn’t pass up the battlefield styrene. I’ll probably cut one of them up.  The tubes will also serve as pipes and what not, but some may get turned into gun barrels.  I wanna order some more paint and of course Forgeworld goodies, but first I have to paint some Diseased Sons, then assemble and paint some more Chaos Space Marines, then two Forgeworld models…  Then maybe I won’t feel guilty buying some small Forgeworld stuff.

Plus I’m going to get back to making terrain tiles every couple of weeks.  I have to assemble another  paint rack.  All these plans don’t leave a lot of time for Warhammer Fantasy Battle.  If I want to play that game, the Daemons are ready to go, but they always lose, so I’ll have to finish off another goblin unit.  I plan to paint some Slaneesh daemons gradually, possibly over a grey basecoat which I’ll continue to experiment with.  Painting even a dozen Slaneesh daemons seems easier and funner than 25 Ork Boyz or even 66 goblin shields…

New Painting Queue

New Painting Queue

Waaagh Musk 40K, requires lots of touch ups, and re-armings.  Last night I did further revisions to the army list, I added and removed some vehicle upgrades, and I think one of my dreads will get a weapon swap, and I might as well give the Blood Axe nob a powerfist too…  It might sound like a lot but there isn’t very many Orks in Waaagh Musk at 1500 points.  I do have to do up five large vehicles, which I usually hate to do, but Ork vehicles can be made a lot funner and less work through heavy drybrushing and crazy weathering techniques.

Stay tuned, I might paint something late at night.  Last night while I couldn’t sleep I tried out the Vallejo paint on gloss varnish, it worked great on the Bloodletter’s horns.  If not tomorrow I will begin work on the last Purple Plaguemarines/Nurgle renegades I will ever paint, I mean it this time.

As mentioned yesterday I actually got out the Ork Codex and wrote out a 1500 point army list.  I tried to use as many of the painted models as I could legally, but I also left room for some new conversions and the new kits, particularly the Trukk and Battlewagon kits GW has released over the last couple years.

Once again I couldn’t sleep last night, so before taking a pill, I wrote a slightly different and more flexible army list.  This list isn’t 1500 points, it is 1392 points.  It is the core of Waaagh Musk for the next year or two.  It still has two Big Meks and still has two Dreads as Troops, it still has too mobs of Shoota boys, and two Looted Wagons.  What it doesn’t have is either Burna Boyz or Lootas.  Both seem good to me, most stuff in the Codex seems good, though obviously I’ll learn the hard way that BS 2 isn’t as good as BS 4.  Oh well, this army is most definitely just for fun.  Orks are the fun army, the comic relief army, and I’m going to try and have some fun building and converting my army to work with this Codex and 5th Edition Warhammer 40,000.

Still WIP Gretchin

Still WIP Gretchin

Tonight I have modest dinner plans, but who knows when they will end.  I also did the laundry today, but minutiae like that isn’t why people come to my blog.  I’m still painting grots. I’ve decided to finish off the two nicer ones today and leave the third one at the end of the paint queue to be finished at a more leaseieruely pace.  I’m paint the black parts black with my now traditional Foundry Charcoal Black Triad plus Badaab Black wash system.  I’ll probably highlight a tad more.  The grey jerkin just got a wash of Badaab Black.  Again some people drown grey in black wash and then call it highlighted black, that isn’t really my style.  I plan to paint on some highlights but I’ll take a picture first.

After the black/grey jerkins and boots, all that requires painting is the skull, the belt and ammo pouches, and of course eyes and teeth.  Totally doable in an hour or so.  So I’m not sure when but this evening I’ll publish this blog post with shots of the finished models and update Flickr.

In the mean time here is Waaagh Musk in brief:

  • HQ: Big Mek #1 “Lone Gunman” with Shokk Attack gun and stuff 105 points
  • HQ: Big Mek #2 “Musk” with Burna, Warbike, and lots of stuff 128 points
  • TR: “Black Knight” Dread with two Kustom Kombi Weapons 105 points
  • TR: “Rainbow Warrior” Dread with one Kustom Kombi Weapon and one Rokkit 100 points
  • TR: 12 X Blood Axe Shoota Boyz, Rokkit, Nob, Boss Pole 97 points
  • HS: “Big Burna” Looted Rhino with Skorcha, ‘Ard Case, and other stuff 90 points
  • TR: 12 X Bad Moon Shoot Boyz, Rokkit, Nob, Power Klaw, Boss Pole, Trukk, Boarding Plank 162 points
  • HS: “Gobsmasha” Looted Wagon with Boom Gun, ‘Ard Case, and other stuff 130 points
  • HS: Battlewagon with Killa Kannon and other stuff including Zzap Gun 185 points
  • EL: Nobz Mob with Waaagh Banner, Pain Boy, Grot Orderly, Boss Pole, Power Klaw and likely more 140+ points
  • –: Nobz ride, Battlewagon with Deff Rolla, Zzap Gun, and other stuff 150 points
Two contrasting Gretchin

Two contrasting Gretchin

This army will score higher in Astronomi-con army comp as it only has one Elite choice.  It currently has no Fast Attack choice but I plan to try out all of them except Storm Boyz.  My unfinished Storm Boy conversions which I forgot I even started have been demoted to ground pounder status.  All my red, black, and white models are in one big mob.  I actually took four one piece metal models out of that mob last night and put them with the models I plan to strip, as they had shootas not sluggas in the current parlance.  That squad is 20 strong now and has two big shootas.

That squad has no Nob as all the white, black, and red nobz and all the oddboyz are on another shelf.  Some of them will get used I’m sure, but I have so many unpainted models both OOP and from AoBR that it will be hard for me to use all of them under the current rules.  Oh well I’ll touch them up and update their bases.  I looked at the pictures in the Codex and heavily armored Nobz, Big Meks, and Warbosses get 40mm bases, not all nobz, though some follow that practice.  I might but I need a lot of 40mm round bases.

I have so many things I want to paint, we’ll see when the Blood Axes, who I plan to do first, finally make it on to the painting table.  I’ll eventually be doing a lot of new Nobz and Fast Attack choices including some Deff Koptas as I like to outflank and I think anti-armor despite the ordnance, the Shokk Attack gun, and lots of rokkits already…  Anyway I have six Deff Koptas so I may paint up five, though they are expensive.  Orks at least have lots of Power Klaws, though I only have two in my army so far, I’ll put one on a Warbikker Nob for sure.

Primered Black Gretchin

Primered Grey Gretchin

So today hasn’t been the best day for hobby progress.  I slept in, but I did go to Richmond and Imperial Hobbies to buy some more paint and stuff.  Last night while I couldn’t sleep I finally made an actual army list for Waaagh Musk 40K.  This is my old Space Ork army from Rogue Trader and 2nd Edition.  With the exception of painting two Gorka Morka gangs, I haven’t used any of those figs for years.

More tools of the trade

More tools of the trade

When the last codex was rumored to be coming out I started to think what it would take to get my army back on the table.  I made plans, I bought stuff. I never made an army list though I did realize that even with just the painted and partially painted stuff I have a full Force Org chart worth of stuff.  Of course a lot of my models are illegal or at least not quite right.  A lot of heavy weapons will need to be swapped, vehicles will need to be modified, new HQ will be in order, but the actual amount of work is less than the Servants of Decay and it requires negligible special orders and no major purchases, maybe three kits and a single blister would be enough.

Most everything in the codex I have an OOP version of with the exception of the battle wagon and trukks.  My trukk has a skorcha so the plan is to convert it into a War Trak Skorcha.  I liked my War Traks and Skorchas back in the day and in Gorka Morka so lots of flamer templates will be in order.  I also want to try some of the new kits and the Loota rules seem good so the only new squads will be Lootas/Burnas.  Everything else is either painted or partially painted.  Here is my first 1500 point list I’ll be working towards, but I already think I’d change it up a bit if I took it to Astronomi-con:

  • HQ: Big Mek with Shock Attack Gun 110 points
  • HQ: Big Mek with Burna on Warbike 98 points
  • EL: 7 X Lootas, Mek, Grot Oiler 110 points
  • FA: 4 x Warbikes with a Nob 140 points
  • TR: Deff Dread 105 points
  • TR: Deff Dread 100 points
  • TR: 12 X Blood Axes with Shootas and Nob 97 points
  • HS: Looted Rhino with Skorcha 95 points
  • TR: 12 X Bad Moons with Nob and Trukk 157 points
  • HS: Looted Wagon with Boom Gun, ie Gobsmasha 130 points
  • HS: Battle Wagon with Killa Kannon 185 points
  • EL: 5 X Burna Boys with Mek 80 points
  • FA: 2 X Skorchas, one with Grot Riggas 85 points

If you read that and said it wouldn’t score very well in Astronomi-con Army Comp, you’re over thinking things.  This is an army that hasn’t been used in a decade that was cobbled together under way different rules and will be kitbashed into legality.  When I learned I could use dreads as troops if I took Big Meks I was all over that, but I’d probably be fine with one less Mek, maybe even just a simple Big Mek on foot would be best, then I could afford more Warbikes, Burna Boyz, Skorchas, possibly even a Nobz Mob in a Battle Wagon.  I might do that all sometime down the road, but the official target army list for Waaagh Musk is listed above and detailed over on the Waaagh.

I still plan to do the Servants of Decay army.  I’ll be painting another test figure for it over grey primer someday soon.  However as someone who is still unemployed, though I did apply to at least three new jobs today, placing a large order to Forgeworld is a ways off.  I need some Forgeworld goodies for my Chaos Spacemarines, or at least I’d like a Rhino conversion kit and the Bezerker Terminator bits.  Those would figure into my 2011 Astro-Van army.  I need a lot of stuff for the Servants of Decay hundreds of dollars worth of stuff.  I could paint 100 orks and not have to buy a model, but to field the army listed above will require a few new kits and maybe some bitz too.

WIP Gretchin

WIP Gretchin

I through some more paint on the Gretchin, the metal bitz are done and I started on some blue fabric type tests.  I used the Foundation Blue then the new GW Wash as I figured that is what most people would do.  I later highlighted with an old pot of Lightning Blue.  I discovered I like painting Brazen Brass way better over Black than over Grey, even after washing it.  Painting Silver over Grey or Gunmetal is no problems.  One of the paints I bought today is the darkest Vallejo metallic I could find.  I also bought some Reaper Master Series paint, well one pot, and some Water Effects which I’ll use on my terrain tiles, which I hope to resume later this month.

Stay tuned for lots more painting, but I really hope I get a job soon and have to fight harder for hobby and blogging time.  I also hope I can get my sleep schedule normalized, we’ll see what the latest blood test reveals.