That is right haters, using the sorry Codex-less Death Guard led by a sub-optimal Chaos Lord who did nothing and relying on my legendarily powerful units of Nurglings, Chaos Cultists and Chaos Spawn I emerged victorious. I defeated the Ultramarines after carefully adjusting my army list, improving my tactics and not getting randomly assigned the same primary and secondary missions as last game.
Not only did I win handily, all my models died! Death Guard is famously not as hard to kill as it was a few editions ago. It still isn’t that shooty and my plague marines are not optimized for melee. Bill also completely changed his army since last week, he has a large collection of painted Ultramarines that you can see not only here in pictures, as he is my most regular opponent in Calgary but on his very own Instagram.
He abandoned the winning ways of the first company for more of a mixed force. They all got to have Heavy weapons somehow which in 10th edition is basically plus one to hit if you stand still. Unfortunately most missions require you to move, so despite playing an all foot slogging Death Guard army I was able to infiltrate, scout and even deep strike my way to victory. I plan to continue to play with my mostly OOP foot slogging Death Guard force but I reserve the right to bring vehicles and I’m already on record stating I will use the new Chaos Codex when it comes out unlike last edition where I bought lots of rules and never even got around to reading them all.
What did I change?
First I continue to read and re-read the rules. I still don’t have much time for the forums let alone talking head wannabe know-it-alls on YouTube. But I have learned a thing or two, for instance Stealth via Cloud of Flies seems like a no-brainer every enemy shooting phase. Bill always uses the Oath of the Moment to make it easier to kill one unit of mine, so I can counter that if I choose with Stealth making that unit slightly harder to hit.
I also changed my 1000 point army list. I sold back a single squad of plague marines. I replace it with my chaos cultists, the Cancer Cell plus an icon bearer to join the Burning Sores. The Icon Bearer did not do much and in fact died earlier than he should have due to the Ultramarine’s voluminous shooting. The now twelve model squad combined with the ten man cultist squad and the nine stand nurgling squad gave Bill a lot of targets to shoot his blast weapons at.
The other change I made was adding Toe Jam my first two heavy weapon hellbrute, replacing at no point cost, my single heavy weapon hellbrute Rabban. In tenth edition very few weapon options cost points so you should generally max out on special weapons and upgrades. In fact I will theme my army less going forward as leaving stuff on the shelf when I could have it for free is getting old.
What worked?
Having a strength 12 gun, one that could shoot over 24 inches, probably helped. But I continue to use my hellbrute to tag a unit I want to destroy, Bill used his big land speeder in a similar manner. Infiltrating the big squad of nurglings right on top of the centre objective makes them a problem. They soak up a fair amount of fire and although I can not play Aura of Flies on them, do the Chaos Daemons have a similar card I could play? I think they did in 9th Edition, but then again I spent a lot of money on codices and stratagem cards for that edition. I am not sure I can use any other stratagems than the basic set and the Death Guard set under the rules of tenth edition Warhammer 40,000. That is the way I’ve been playing it.
Going to ground is still a thing apparently, but nurglings are not infantry so can not use that stratagem. None the less, I should remember it as an option to use instead of or in addition to Aura of Flies. I really should buy a set if possible of the basic stratagems. Were they only in the big box? I don’t see them on the website currently.
I finally got to overwatch with my four plague flamer squad and the plague spewers did work, first when Bill moved a land speeder nearby and eventually some terminators within twelve inches of my big plague marine unit the Burning Sores. I don’t know why a plague marine squad wouldn’t have a plague spewer in it, it does not compete with another special weapon. I have soured on the less powerful plague belcher and would rather have a melta gun. A plasma gun which can shoot 24 inches also seems more valuable and versatile in what is a glorified tactical squad.
The increased movement of both the Chaos Spawn and the Chaos Cultists along with deploying nurglings in the centre of the board allowed me to jump out to an early lead. I still have no alpha strike capability. I think I may have killed one space marine in the first turn of shooting, certainly no actual units, but I completed both my secondary missions and I got an early start on winning the primary mission. So making me go first and expecting me to do nothing but shuffle some plague marines five inches forward is no longer guaranteed.
What’s next?
We’ve agreed to play again I think. I definitely think we agreed to drink some of the expensive beer I picked up at ABX today. I’m not sure if we agreed to invite DiceHateKris or any of the riffraff. I figured we would go up to 1250 points and Bill is eager to get more of his toys on the table. I had tentatively picked out 210 of my next 250 points and was leaning towards yet more nurglings but given how the game went and my desire to improve my plague marine squads further I’ll make even more changes.
I’ve gotten away with a single hellbrute along with a token heavy weapon in my Blightlords unit but I will definitely add a second hellbrute at 1250 points. I have three painted and I told Bill I might just try the third one, Blastmarker Billy, he could be the best of the three for 10th Edition but honestly I really like the “Infused with the blessings of Nurgle” rule so much so I plan to always include a hellbrute in my 10th Edition Death Guard armies, so why not two?
Ultimately I plan to run an absolute brick of Blightlords, they are right hard. I’ll eventually paint a Lord of Virulence to lead them. However in smaller games it is a lot of points to commit to one unit, better to have more pieces to move around hence the cultists, spawn and nurglings.
Although I like having themed units and not just running cookie cutter squads, the all flamer squad isn’t cutting it. I need more anti-armour. I think I’m going back to the green all-stars and the purple all-star plague marine units. With the Chaos Codex coming out first, I may never need more than three plague marine squads, until Bill and I play our legendarily large game. I usually run one colour of models as plague marines and the other colours as Nurgle renegades. I also have the option of running undivided or multi-mark armies in the Chaos Codex. I can still sprinkle daemons on top. And although Bill hasn’t been reading the rules, the lone giant Chaos Knight as an army centrepiece after thirty years collecting Chaos models has appeal.
My mind is still stuck in previous editions of the rules. So many editions of the rules have come out I can’t even remember if things were rules or if they were just thematic ways of running your army. For instance, currently there is no rule restricting you to one Chaos Lord. In our 9th Edition campaign not only did I run one just a single Chaos Lord, even after Maceo turned into a Chaos Spawn I never replaced him. I just had McFly lead as that was in the spirit of the game, rather than optimal. The reason I mention this is if you want to empower a squad of plague marines, why not go all out and put a Chaos Lord in the squad, this seems like a good option given I recently painted a plague surgeon.
Ultimately I may paint my new daemon prince and deploy it along side my biggest block of plague marines but in the short term after I crunch some numbers I may run two chaos lords. I need all the help I can get what with all the bolters and knifes I run, re-rolling ones seems useful. Similarly I may add a leader to Syphilis squad or just go up to seven models. All my plague marines used to be legal seven model squads with an icon. So I can quickly throw in an Icon Bearer to boost my Death Guard army for 45 points, this is almost as cheap as nurglings and cheaper than a unit of chaos cultists. I could also deploy one or more Malignant Plaguecasters in my army.
Usually I frown on herohammer, but with every other Death Guard army on the entire Internet led by the Primarch, can’t a unit of Death Guard take a piss without literally one of twenty Primarch every genetically engineered by the Emperor personally supervising? Even the combat patrol has a named character. Do all the combat patrols have a named character? Does every army have named characters now?
What hasn’t worked?
Not having guns is a disadvantage. You may think this is obvious and if you’ve read this blog long enough you’ll realize I’m in favour of having a gun in a war zone at least 40,000 years into the future. However some people play a very assault heavy force and advance whenever they can. This is all well and find until you read some of the missions where it says “a unit eligible to shoot”. We have been playing that as requiring a gun. So nurglings and to a lesser extent chaos spawn and likely a lot of units can not complete these missions, so having too many units without a gun is a bigger disadvantage than you might suspect.
I am still committed to running nurglings and may add a third squad again. I also seem to be adding a second squad of chaos spawn in the future. One use of these small cheap units is to deny space to deep strike to your opponent. I was able to deploy arguably my best unit in the Ultramarine deployment zone on turn two. I deliberately put the second squad of nurglings where I thought Bill might want to deep strike his terminators. Similarly putting some chaos spawn in my own deployment zone and just keeping them there until all the deep striking is done may be a valid tactic. You could use some other units that are cheap and have an actual gun too I imagine for this purpose, but I may try spawn as they can move pretty fast.
Isn’t this a painting blog?
It kinda is a painting blog. But I really did injure my painting arm. I think I could paint a little and may finally try tomorrow. I plan to paint a chaos spawn. Not because chaos spawn are so great in 10th edition Warhammer 40,000 but because they come in units of exactly two now and I’ve painted exactly three. They also apparently have feel no pain, which I seem to have forgotten for at least the last two games if not all four I’ve played of tenth edition. After that I plan to paint Blightlords, two that are actually Forgeworld Death Guard terminators, that I assembled and primed many editions ago. They were not included in my vow but their Chaos Black primer mocks me.
I do plan to paint some actual Blightlord models. If I paint three, that will let me run close to an optimal brick or even two units of five which might better. But next year it seems I will switch to the Chaos Codex so then Death Guard unique units like Plagueburst Crawlers or Death Guard specific guns like the Blight Launcher may be shelved in favour of the old boring weapons I’ve used since 2nd edition and the many many models I’ve painted that haven’t been fielded, potentially ever.
Three squads of plague marines is more than most Death Guard players use. So far in 10th edition, that is the most I’ve fielded. Would I even be limited to just three in a Chaos Space Marine army? I can still be “all Nurgle, all the time” if I want to using Chaos Space Marines. And I do own non-Nurgle models including many old rare OOP non-Nurgle models I could eventually get around to painting. When the 10th edition Death Guard codex is finally released in a year or two, if Bill and I are still hardcore I can resume painting Death Guard specific models.
This post is up to at least twenty paragraphs of mostly sober ramblings. Most blog posts are not this long and include some sort of top ten list and call to action. Plus of course a click here for me to make money link. I don’t have a click here for me to make money link, however I have at least two fans on the entire Internet. So if they have thoughts on what I should do with the Diseased Sons or you are stunned I won without Mortarion, Typhus, or whatever is supposedly good in a Death Guard army list you can leave a comment or just blame Bill.
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