40K Narrative Campaign Week 20

For twenty weeks I’ve been typing up these battle reports, not one game the Diseased Sons have played in has been missed…

For twenty weeks I’ve been typing up these battle reports, not one game the Diseased Sons have played in has been missed. Last week was the biggest week in the campaign based on the number of players who participated, alas this week it seems like no official games will be played but I believe Nurgle is doing well or unwell.

Officially I am not sure who is winning the campaign, but it isn’t me, apparently Chaos is doing well or at least the Chaos Knights are, the daemons, the Alpha Legion and the Death Guard may not have done as well recently but reinforcements are on the way as fast as I can paint or rebase them.

My most recent game was against the orks, this was somewhat by choice having crushed them last time but this time they had a new giant tank and it is apparent I need to get more relics and warlord traits maybe even a new warlord.

Pregame

The mission this week was Oblis Incursion, it is another twist on attacking and defending objectives, I did not play it well or plan specifically for it when selecting my army, I simply added 5 more power to my 45 power level army from the week before. I chose to attempt to Poison the Well and of course went with the old favourite Survivor: Syphilis.

The forces of the Diseased Sons

As part of the random twists, both my Defiler and the Kill Bursta tank got Objective Secured but as you can see from the deployment photos I did not park a unit on the second objective in my deployment zone. I think the plan was to walk the Hellbrute over there but I was concerned about the potential damage output of the Kill Bursta. I was also extremely focused on the three pieces of area terrain, but I need some smaller cheaper units to perform actions, my cultists die too quickly, they will get bolstered or perhaps retired for a bit as my painting queue is already too long, you can see some Beasts of Nurgle have jumped the queue.

Syphilis was deployed in a building but them or my other ten model plague marine squad doing actions or advancing cuts down on my already minuscule shooting, but the Defiler and Hellbrute could be armed better for 9th Edition but the hammer gave the Kill Bursta tank a scare eventually, it has high damage output potential, as does the Defiler Cannon. I tend to shoot it at tanks but what I really need is some Lascannons and Meltaguns or something even harder hitting, eventually when I get through troops and I’ll paint something strategic.

My first roll of the game was a one, as was tradition, so the Orks got to make the first choice but I might have won the roll to go first and I took it, but I really think I should plan to go second and play more defensively setting up behind cover as most of my models can move and shoot just fine, they just can’t move fast we’ll see if the Beasts of Nurgle help in that regard but what I probably will get eventually is the flying daemon engines for my fast attack option.

The Death Guard rush forward but not to one objective apparently…

Battle Round One

The rule about the ash wind was back, but I fear we may have forgotten the part about not shooting over 24 inches when it is blowing, but on the first turn it wasn’t blowing so my two daemon engines or vehicles shot. I did advance with the Scarlet Fevers, the Chaos Spawn and perhaps even the cultists. I may have remembered to do the psychic phase and put Miasma of Pestilence, which is quite good, on the cultists as I figured lots of Orks would shoot at them.

The Defiler Cannon managed to do 4 wounds. I rolled a big six for number of shots but then I rolled less well. Syphilis Squad poisoned the well which was experience in the bank for them, they are my current leaders I believe in XP. There are special campaign stratagems and I advised Daniel to play it on the Stormboyz or the last one so he wouldn’t run. This stratagem is called “Hold the Line” and it is like Insane Bravery but you can use it more than once if you are on an objective. I believe my Defiler split his fire with the smaller guns shooting at the Stormboyz.

Ork Turn One

The Orks also moved forward, but did not actually invoke the Waaagh, but it did happen eventually even if it wasn’t timed perfectly. Four cultists died, the Kill Bursta tank split fire like the Defiler with the big gun shooting at Syphilis. A command re-roll was even used and five died due to my legendary ability to fail armor saves as it is damage three.

The left flank is already in melee

The Shokk Attack Gun was only strength five but it still did a wound to Boris the Defiler. The Orks also got to charge and cultists got to use their flamer in overwatch killing two of them.

In the morale phase I played Insane Bravery on Syphilis as not only are they an important squad, keeping them alive was an official agenda.

Battle Round Two

The Beast considers his options

There was no scoring in battle round one and when you score varies from mission to mission, in this one it was during the command phase so not parking on the objective cost me. I hopefully won’t make that mistake again. I like having two big plague marine squads, but I see the value in the five model squad or even a couple Chaos Spawn. Cultists are just not reliable, they did not survive turn one, they need to be in a bigger mob.

The Kill Bursta tank can move quite fast, some terrain may have been nudged to make room for it, but my two vehicles tried to target it, but I will have to get some lascannons and more meltaguns. The psychic phase was not forgotten McFly did six mortal wounds with Plague Wind and then three more with Smite.

Syphilis did two wounds to the tank and the Hellbrute did one. Boris killed some orks and charged killing more.

Ork Turn Two

The orks of course moved, but the first thing I wrote down was a Chaos Spawn died due to dakka. I then apparently made a big save with the Scarlet Fevers who I think earned Grizzled after this game but the momentum was short lived as the model died from the Shokk Attack gun seconds later.

The Kill Bursta tank shot at three different targets. It managed 5 skorcha shots then put 9 shot into the my Hellbrute Rabban. But I did not take many pictures or notes, Daniel and I by far played the fastest game of 40K this day.

Boris the Defiler crushed an ork in H2H but lost several wounds in return. I succeeded in poisoning the well, I believe it completes at the end of the battle round, I was two for two, but should not have pushed for the third building we declared as area terrain in hindsight.

Battle Round Three

All my running around poisoning area terrain is not reflected in the scoreboard as I believe it was 20-0 for the Orks. I could have done a little better if I’d just used my spawn as objective babysitters instead of trying to get them into melee.

I also spent a lot of time advancing the Scarlet Fevers which Daniel later questioned as they have basically five special weapons. Apparently a plague marine squad can actually have six, one day I may field that squad but even getting enough for five required some creative squad building, repainting kneepads and painting my first and so far only Blight launcher model. But the ash wind was blowing so they could move extra far.

The Hellbrute killed the Drillboss, this armament is definitely proving better than Toejam’s and I can see me doing another Defiler, Hellbrute and probably predator for 9th Edition but I’m not sure I want to do them all as Diseased Sons.

Rabban actually charged the Kill Bursta tank which meant he had to take the incoming Overwatch fire. This resulted in four wounds but he did 11 wounds to the tank, but somehow it became 9, perhaps due to a command re-roll or does it have damage reduction? Daniel was officially the underdog and got six extra command points this match.

On the left flank Billalexdevin killed the Nob and thus finished off that unit. But all did not go well as somehow the Beast Rabban died in melee. I should pay better attention during my opponent’s turn, asking more questions.

Ork Turn Three

This was the turn the Shokk Attack Gun was strength twelve. Of course the orks moved but this was a bad sign. I actually think I used the foul smokescreen before it happened as Boris was no longer in melee and thus targetable.

Not even the foul smokescreen could save Boris.

The Bursta Cannon also got 12 shots and the Warlord himself tried to gun down Billalexdevin who I think was on one wound, but he failed.

The Diseased Sons left flank is crumbling.

The Ork Warlord also charged so I fired overwatch but he is toughness six! So my auto hitting Plague spewer did little. A plasma gun did manage to do a single wound. The Warboss has five attacks and apparently this was the turn the Waaggh was meant to be declared back in the command phase. Daniel used a command point to re-roll and ensure five hits which killed three plague marine models. His attack squig did nothing.

I played Counter Offensive though perhaps this was unwise. I killed three orks as multiple charges had been declared. I lost more models and likely had a hard time passing my morale test, but once again my notes are sloppily written and the game took place over a week ago so details may have been forgotten.

Battle Round Four

I had few models left but I did have McFly who actually can do a lot of damage if I remember the psychic phase but is a glass cannon with only four wounds. His screen of cultists and the big daemon engine he was shadowing were now gone but in the mean time he Smited the Kill Bursta tank doing two mortal wounds then he cast Plague Wind and killed three more orks.

Syphilis Squad also killed an ork, these were the Nobz mob who had exited the Kill Bursta tank at some point to take the objective I did not camp a squad on.

Billalexdevin was still alive so he charged the Warboss but did nothing due to bad dice rolling. Then he was killed by the ork general. He has no gun so there was no point in not charging. I still want to try a five model or even a three model Chaos Spawn squad and I’m skipping right to the maximum number of Beasts of Nurgle because by the time they get into hand to hand they are rarely still at full strength.

Bagonhead the Unbearable remains defiant

Ork Turn Four

I assure you models moved, but generally my notes start in the shooting phase with the Shokk Attack Gun killing two plague marines. These would have been in Syphilis Squad as the left flank had crumbled. The Kill Bursta tank also targeted Syphilis killing the last three models.

McFly also took a wound in the shooting phase. The Kill Bursta tank tried to charge McFly but failed. The Warlord did charge McFly and did three wounds as once again I failed key savings throws and revoltingly resilient rolls.

Postgame

Boris randomly took a battle scar after my entire army was taken out of action, but I opted to lose D6 experience. I did earn a requisition point and a virulence point but lately I seem to forget about my unique virus as the only person who can spread it is McFly and Bill ruled he can’t spread it in the psychic phase, he only has a bolt pistol and it is best of his health to stay out of melee.

The Scarlet Fevers earned their third battle honour and I did take Grizzled. Once again I gave MVP to the last model to die.

As you may have guessed for no reason other than they were sitting there collecting dust I am rebasing and apparently going to field my Beasts of Nurgle Sluggie, Slimey, and Esmerelda. I don’t think more models without guns is what I need, in fact what I need remains to paint more special weapons as bolters and knifes are not getting the job done. I need a warlord but apparently painting a replacement model for Maceo is higher in the queue. I never said I would win the campaign, I said I would play.

As for who is winning, I don’t know probably the Chaos Knights which likely means Chaos is probably winning. Nurgle is definitely winning the Great Game. Alas Bill isn’t big on doing math so I may have to take over score keeping. But what really matters is vanity metrics so lets update that scoreboard:

  1. DiceHateKris -235
  2. Bill – 64

For the record I have managed to amass three hundred and seventy one followers on Instagram. Doing “math” that is more than Kris and Bill combined.

During the last eight days I’ve been working hard on these models.

I have actually been painting while writing this blog post and might be able to finish the rebasing of these Beasts of Nurgle along with perhaps touching up and enhancing the paint jobs a little. So if you have thoughts on using Chaos Daemons in a Death Guard army you can leave a comment below. If you have thoughts on how to win in 9th Edition Warhammer 40,000 without a warlord armed with multiple relics you can leave a comment below. Finally if you have thoughts on increasing your Instagram followers besides buying them, you can leave a comment below.

Is Kill Team the future?

I bought the Kill Team book when I moved to Calgary…

I bought the Kill Team book when I moved to Calgary. I got it at the GW store in Chinook Centre. I was eager to play it but Bill wanted to play Warcry. So I’ve played Warcry but not Kill Team nor the most recent edition of Necromunda or either of the two most recent editions of Warhammer 40,000.

That is a lot of money spent on books for games I never actually played. Bill like’s Warcry and we had planned on finishing our campaign, I even got the rules for a second gang. But I do not think Nurgle is an effective faction in Warcry or Kill Team 2.0 or Kill Team 2021 as some people are calling it.

Bill and I were going to play 40K and Necromunda, I have lots of painted models for 40K but not necessarily an effective army by today’s standards. I bought and even started painting models for Necromunda but then the pandemic hit. As a result no in-person gaming and I eventually stopped painting and blogging too.

Kill Team Octarius

Today I’m updating my blog as yesterday I got the Kill Team Octarius boxset and compendium. This is the first GW box I’ve bought since Malcolm talked me into buying Black Reach. I was getting close to finishing my Chaos army and thinking I would revise my Orks. I’ve painted one Nob for a B&C contest so that is why I have lots of rules for lots of GW games but few of the boxsets. Supposedly they are good deals, but they seem expensive compared to the first boxed sets of my youth.

I bought Kill Team 2.0 pretty much sight unseen. I don’t really follow the rumours even though I do follow some of GW’s social media. I knew it was Orks and Deth Korps but I mainly bought it because Bill wasn’t. I figured it would increase our likelihood of playing it, if we owned the whole thing.

The new models are supposedly nice, they have some tiny little bits. I found one that broke off and took a picture. I’m not sure when we’ll play, we’re actually doing a Zombicide campaign now. We still have our Warcry campaign and we were going to do Necromunda and of course the big game. Some people in Bill’s little group don’t seem as addicted to GW as Bill, but they buy a lot of board games. I however think Kill Team may become my go to.

Why Kill Team?

  1. Low model count to buy and paint.
  2. Smaller table needed.
  3. No need to build more terrain.
  4. Actually would consider a new faction in a skirmish game.

After I bought the game or at least pre-ordered it from the Sentry Box, I watched a YouTube video or read a blog post. Gangs seem to be between 3 and 20 models. They aren’t called gangs like Necromunda, they are called teams like Bloodbowl. This low model count and the fact I have painted hundreds of Orks and CSMs implies those are my two factions. I’ve already said I don’t think Deathguard will be great, I too think Harlequins may be where it is at, until the next greatest thing comes along, but I also think six 18 wound Tyranids may be intimidating on the tabletop.

During all this Covid-19 stuff I actually moved into a larger apartment. I still don’t own a car, so games with lower model counts requiring less table space and weighing less to carry around have a lot of appeal. Smaller tables require less terrain which GW is happy to sell you. I still hope to finish my trench table eventually, but in the meanwhile the Octarius terrain looks nice and as you can see there are so many factions some requiring as few as three models to buy and plaint. That said I’m unlikely to do an Imperial team unless Bill makes me. I bought the boxset so I’m making Bill play the Imperium.

Waaagh Musk WFB Target Army List

I finally got my hands on the new Orc and Goblin army book for Warhammer Fantasy battle. All the cool Orc and Goblin players already had it and have been adapting their armies to the newest rules. What I lack in coolness I make up for in stubbornness and weirdness. Here is the 2000 point all Goblin army I’m going to be running some day. I actually have almost every single goblin painted, I just need to do some basing and some shields.

I plan on running the new mega spider with a Shaman on top so I use up almost all of my Lord allowance. The core of my army remains however three big blogs of infantry, three war machines, and a hero to lead each mob. When I totalled it all up, using most of my allotment for magic items, I was just 80 or 90 points short of 2000, enter the Squig Hoppers. I might eventually go higher points and run a second Lord on a Gigantic Spider or even just a Big Boss and a block of spider riders to continue the spider theme. Not sure what I’ll do with all my ork models, maybe I’ll sell them or use some of them for 40K…

Here is a picture of my ‘bigger’ unit of Night Goblins. It is the only unit completely finished, complete with Shaman leader Icky Bob.

Night Goblin Archer Horde

Army List

Lord

  • Goblin Great Shaman, riding Arachnarok Spider, with Catchweb Shrine and Opal Amulet 490 points

Heroes

  • Night Goblin Shaman with extra level, Ironcurse Icon, and Dispell Scroll 115 points
  • Goblin Big Boss, Battle Standard Bearer, Mork’s War Banner, Light Armour and Shield 164 points
  • Night Goblin Big Boss, Light Armor and Short Bow, Enchanted Shield, and Obsidian Loadstone 84 points

Core

  • 54 Night Goblins with Short Bows, full command, three fanatics  267 points
  • 29 Night Goblins with Short Bows, full command, three fanatics, and nets 237 points
  • 65 Goblins with spears, shields, and light armor, full command and three skulkers 320 points

Special

  • 6 Night Goblin Squig Hoppers 72 points

Rare

  • 2 Doom Divers 160 points
  • 1 Stone Thrower 85 points

Philosophy

My theoryhammer, besides just finding a use for all the old plastic goblins I own and have almost gotten painted over the years, is, the goblins do the fighting. So much so I don’t even have a single ork in my army, even though the ten point bully might be worth it. I went with a hero in each squad as the heroes and the upgrades arguably will do more damage than the actual goblins.

Having played once and a while, generally every second edition of the game, I know goblins aren’t very good, but lots of them can look intimidating. The plan with the massive units is to not take panic checks. Every hero has defensive magic items, that boost their squad, I even opted for the most expensive magic banner. I also hope to dominate the magic phase and maybe even the shooting. The war machines can hurt most anything and the big spider should be able to handle itself. My main plan is to advance so I can’t run away in the first turn, release the squigs and just wait. Bombard the enemy with stones and spells and eventually arrows. After they get through all that I release the fanatics and hope to halt the charges. But if all else fails hopefully 60 plus goblins in a horde is a tough nut to crack. The Night Goblin units run away often, but hopefully not before they release their fanatics and get off a volley or two of arrows.

Wish me luck.

Revising Waaagh Musk 40K

As mentioned yesterday I actually got out the Ork Codex and wrote out a 1500 point army list. I tried to use as many of the painted models as I could legally, but I also left room for some new conversions and the new kits, particularly the Trukk and Battlewagon kits GW has released over the last couple years.

Once again I couldn’t sleep last night, so before taking a pill, I wrote a slightly different and more flexible army list. This list isn’t 1500 points, it is 1392 points. It is the core of Waaagh Musk for the next year or two. It still has two Big Meks and still has two Dreads as Troops, it still has too mobs of Shoota boys, and two Looted Wagons. What it doesn’t have is either Burna Boyz or Lootas. Both seem good to me, most stuff in the Codex seems good, though obviously I’ll learn the hard way that BS 2 isn’t as good as BS 4. Oh well, this army is most definitely just for fun. Orks are the fun army, the comic relief army, and I’m going to try and have some fun building and converting my army to work with this Codex and 5th Edition Warhammer 40,000.

Still WIP Gretchin
Still WIP Gretchin

Tonight I have modest dinner plans, but who knows when they will end. I also did the laundry today, but minutiae like that isn’t why people come to my blog. I’m still painting grots. I’ve decided to finish off the two nicer ones today and leave the third one at the end of the paint queue to be finished at a more leaseieruely pace. I paint the black parts black with my now traditional Foundry Charcoal Black Triad plus Badaab Black wash system. I’ll probably highlight a tad more. The grey jerkin just got a wash of Badaab Black. Again some people drown grey in black wash and then call it highlighted black, that isn’t really my style. I plan to paint on some highlights but I’ll take a picture first.

After the black/grey jerkins and boots, all that requires painting is the skull, the belt and ammo pouches, and of course eyes and teeth. Totally doable in an hour or so. So I’m not sure when but this evening I’ll publish this blog post with shots of the finished models and update Flickr.

In the mean time here is Waaagh Musk in brief:

  • HQ: Big Mek #1 “Lone Gunman” with Shokk Attack gun and stuff 105 points
  • HQ: Big Mek #2 “Musk” with Burna, Warbike, and lots of stuff 128 points
  • TR: “Black Knight” Dread with two Kustom Kombi Weapons 105 points
  • TR: “Rainbow Warrior” Dread with one Kustom Kombi Weapon and one Rokkit 100 points
  • TR: 12 X Blood Axe Shoota Boyz, Rokkit, Nob, Boss Pole 97 points
  • HS: “Big Burna” Looted Rhino with Skorcha, ‘Ard Case, and other stuff 90 points
  • TR: 12 X Bad Moon Shoot Boyz, Rokkit, Nob, Power Klaw, Boss Pole, Trukk, Boarding Plank 162 points
  • HS: “Gobsmasha” Looted Wagon with Boom Gun, ‘Ard Case, and other stuff 130 points
  • HS: Battlewagon with Killa Kannon and other stuff including Zzap Gun 185 points
  • EL: Nobz Mob with Waaagh Banner, Pain Boy, Grot Orderly, Boss Pole, Power Klaw and likely more 140+ points
  • –: Nobz ride, Battlewagon with Deff Rolla, Zzap Gun, and other stuff 150 points

Two contrasting Gretchin
Two contrasting Gretchin

This army will score higher in Astronomi-con army comp as it only has one Elite choice. It currently has no Fast Attack choice but I plan to try out all of them except Storm Boyz. My unfinished Storm Boy conversions which I forgot I even started have been demoted to ground pounder status. All my red, black, and white models are in one big mob. I actually took four one piece metal models out of that mob last night and put them with the models I plan to strip, as they had shootas not sluggas in the current parlance. That squad is 20 strong now and has two big shootas.

That squad has no Nob as all the white, black, and red nobz and all the oddboyz are on another shelf. Some of them will get used I’m sure, but I have so many unpainted models both OOP and from AoBR that it will be hard for me to use all of them under the current rules. Oh well I’ll touch them up and update their bases. I looked at the pictures in the Codex and heavily armored Nobz, Big Meks, and Warbosses get 40mm bases, not all nobz, though some follow that practice. I might but I need a lot of 40mm round bases.

I have so many things I want to paint, we’ll see when the Blood Axes, who I plan to do first, finally make it on to the painting table. I’ll eventually be doing a lot of new Nobz and Fast Attack choices including some Deff Koptas as I like to outflank and I think anti-armor despite the ordnance, the Shokk Attack gun, and lots of rokkits already… Anyway I have six Deff Koptas so I may paint up five, though they are expensive. Orks at least have lots of Power Klaws, though I only have two in my army so far, I’ll put one on a Warbikker Nob for sure.

Primered Black Gretchin

Primered Grey Gretchin

Update December 2019

It is now many years later and I have not finished the third Gretchin let alone gotten my old Ork army on the field of battle. My new painting plans doesn’t include too many more Greenskins as I’ve painted so many and used them so rarely. I’ll get back to Nurgle and in a true blast from the past, Necromunda Escher gangers.

Planning to Paint More Goblins

I stayed up late last night reviewing the big red book and revising my Warhammer Orks and Goblins army list. Basically I decided I didn’t need an ork general, I’m not trying that hard to win anyway. The only reason I wanted an Ork Great Shaman was for the improved leadership and access to the Big Waaagh spell list. I wondered if I couldn’t accomplish the same thing in another manner. I still could not afford a big unit of orks on foot, so I went with just the goblins, that’s right my entire 1500 point 8th edition army list has two orks in it. One is a Level 2 Shaman for access to the Big Waaagh spells, as some of them are very good, at least for Ork magic, the other is a bully leading my rock lobber crew.

Here are the gory details, it is all painted but the warmachine crew, the Night Goblin Warboss, and of courses bases and shields…

  • SPECIAL: Rock Lobber with bully: 75pts
  • RARE: 2 Doom Divers: 160pts
  • CORE: 65 Goblins with spears and shields and full command: 345pts
  • HERO: Goblin Big Boss, Light Armor, BSB, Spider Banner: 110pts
  • HERO: Ork Shaman, Level 2 Wizard, Waaargh Paint: 110pts
  • LORD: Night Goblin Great Shaman, Staff of Sneaky Stealing, Mad Cap Mushrooms, Amulet of Protectyness: 245pts
  • LORD: Night Goblin Warboss, Sneaky Skewer, Potion of Strength, Talisman of Preservation: 130pts
  • CORE: 29 Night Goblins with bows, full command, and three fanatics: 183pts
  • CORE: 24 Night Goblins with bows, full command, and two fanatics: 142pts

This army is more 8th Edition and even more so, the current O&G army book, I think I liked the previous ork and goblin army book better. Even though I’m not sure they are particularly combat effective I purchased all three of my warmachines and I will add to this arsenal as the army grows. How else are goblins going to hurt big tough things? The large block of spearmen was also non-negotiateable, if I ever get it finished, damn straight I’m fielding it, 345 points isn’t that much. With the 110 point Battle Standard Bearer it has the potential to deal out a lot of damage with all those poised attacks. I also discovered the Steadfast rule which will really help my goblins, especially at 2000 points when I get to add more Night Goblins and a big ork unit to the mix.

Picking this army list took a long time as I agonized over the magic items. A lot of the more interesting items are Goblin or even Night Goblin only but there are a few good Ork only ones. There are also a lot of new common magic items which are often better/cheaper than the army list specific ones. At 2000 points I’ll have even more points for heros and magic items but I won’t be adding another lord choice I had to work hard to squeeze two Night Goblin Lords in at 1500 points. I don’t have a painted model for the Warboss, but I might have one in a blister somewhere. I have plenty of plastic goblins I can use for war machine crew. So having to buy one more goblin isn’t a deal breaker, besides there are some nice new models. I have at least 40 Orks laying about, as I always planned to do one big unit with choppas, but now I’m thinking of giving them shields for the parry.

Yet more shields I’ll have to paint. Warhammer Fantasy Battle can really tire out a painter like me who likes individualistic models and usually does minor conversions and puts extra details into their models.

In yet more time wasting and avoiding doing the laundry I looked into Warhammer’s number one competitor, Warmachine. I’ve seen people playing it in stores, even yesterday people were playing it despite the fact 8th Edition just came out which is getting a lot of push from the local gaming store owner. Hordes and Warmachine basically have a new edition for 2010 too. Not sure if this is accidental or not. It’s big appeal besides not being part of the evil empire as some people call GW, is it requires less models. Of course most of the models are metal, but there are plastic starter sets now.

I’ve long wanted to move more into skirmish games as the Diseased Sons, even the Nefarious Fire aren’t that portable. My Warhammer Fantasy Armies are worse as I haven’t played them in so long, I haven’t tried to transport them. The best thing to do would be to buy a dedicated case for your armies which I’m going to do for the Servants of Decay. I have several miniature cases, some homemade, others made by Charon and GW. I’m thinking of getting a Battlefoam one as they precut the foam for you, but spending money is an impossibility so to play Warhammer at Strategies I’ll need to figure out how best to transport stuff on monster bases. When I got the Charon case I ordered one bigger, monster sized, foam layer, but I’d actually prefer if my whole army fit in one small compact case. Hence the appeal of smaller, skirmish sized games.

Skirmish games are more portable, which as an apartment dweller who currently can’t host games, I need to consider more and more. Warhammer used to be something you played in your parent’s basement, or if you’re lucky at a local club night, now it seems you need to travel to find opponents for the games you used to play with your friends. I don’t have a car so portability is a bigger and bigger deal for me. Something to work on in 2011, as I already have more than enough on my plate for 2010.

I’ve been doing a little painting and now that it is evening hope to make some real progress. I still plan to finish the test models, hopefully in the next day or two. Then it is on to the Nurgle lesser daemons so I have a legal, if not necessarily effective, 1500 point Warhammer army. Then it is full speed ahead to finish my Astronomi-con Vancouver army.

Oh here are some links I’ve discovered recently that might be of interest to anyone who’s read down this far:

Well my computer seems to be having issues and it keeps getting later, tomorrow hopefully I’ll be more productive so I’ll have better photos to post online. I’m using my Cool Grey AwesomePaintJob.com wash and it is real hit and miss, the pigment separates in this, the red one, just like in all the old GW flesh washes pots I ever had.

My current painting queue