Finished Beasts of Nurgle

Back in the 90s one piece of wargear you could get for your Chaos Space Marine army was a Beast of Nurgle…

Back in the 90s one piece of wargear you could get for your Chaos Space Marine army was a Beast of Nurgle. From there the legend of Sluggie was born. At some point I acquired two more of this era of Beasts of Nurgle and they were last used in a Warhammer Fantasy Battle campaign in Vancouver.

For that campaign I rebased them from their original cavalry bases to “monster bases” which were just pieces of balsa wood I cut to the right size. Somehow when the Chaos Daemon Codex came out and the rules suddenly changed so that I could have daemons in my Diseased Sons again, even if they wouldn’t be wargear cards, I quickly latched on to fielding Beasts. Of course I still want to field my sea of Nurglings or my horde of Plaguebearers but at 25% of the power, three Beasts of Nurgle will require at least a 48 power game and I think I must spend one command point to take them.

So I’ve been rebasing these models since September. I ended up doing a lot more than just slapping a round base on them. I had to cut the balsa wood and the plastic to fit. I had to fill in and round the hard edges, cover them with sand and skulls then paint that. I also used a variety of basing material I picked up over the years. During all that the models picked up a few nicks so rather than just leave it or touch it up with green or black, I got the idea to improve both the bones and the tentacles.

I did several highlights on parts of the green Beast of Nurgle, Sluggie. Esmeralda, the purple one, got the fanciest base. I tried out some new paint and ink on the runes but I actually think it looked better two coats of paint ago. She got the least new coats of paint on her tentacles. I also picked up some Blood for the Blood God paint recently and decided to try that on all the guts and sores. Finally Sluggie got Nurgle’s Rot gobbed on his tentacle tips.

Picked up recently at the Sentry Box was a tank, the Plagueburst Crawler. I don’t own one and the peanut gallery thought I needed one, I also bought a can of spray paint as no way that is getting done with tiny lines any time soon. In fact I don’t need any more models, but you get a discount on your birthday week so I should buy something.

Next up in the paint queue may be another old classic Diseased Sons model that I’ll spend less time on, but I think I thought the same about the Beasts of Nurgle, then I can see a primed and converted Chaos Spawn, the new Maceo, the Plague Surgeon and his objective marker and already on my painting table because I figured I’d be done lone ago are two plague marines that will finish the Burning Sores, but after a year of campaigning my thoughts on arming plague marines have changed.

Beasts Of Nurgle
Three Beasts of Nurgle

I also have two battle reports to type up and I think I have not even completed updating my campaign roster after my last game. I’ve been working a lot of hours and it has affected my sleep. Also I have not done a hobby blog retrospective or a post detailing my plans for next year, so that might happen before the battle reports, I’m not sure. I enjoyed reading several recently and I’m not sure the all battle reports all the time blogging style is maximizing likes.

After reading a thread about them, I ordered a set of magnifying lenses that go over my existing glasses. I’ve only tried the weakest ones, but it does make a difference. I’m not sure it has made me a better painter, but it does give me more confidence. Obviously having perfect vision is ideal, but I may never have had that, instead I need to try new techniques and options to speed up my painting. I doubt I’ll be doing freehand murals on tanks again any time soon, but who knows, I never thought I’d be painting a tank again so soon.

So if you have thoughts on what I should add to my Death Guard campaign army, or how either Arks of Omen or 10th Edition will affect the Siege of Vanithros’s Bastion you can leave a comment below. Even if you have idle speculation on what vintage model I’ll dust off next and bring back to the gaming tables thirty years later, fire away.

The Siege of Vanitros’s Bastion, Year One

In the beginning there was an idea, let’s not play another skirmish scale campaign and instead play a narrative campaign of the big game…

In the beginning there was an idea, let’s not play another skirmish scale campaign and instead play a narrative campaign of the big game, Warhammer 40,000. This meant a lot of work for Bill and I but we eventually roped some other people into playing at the Sentry Box and elsewhere in Calgary. I’m still not sure who is winning, but it isn’t me.

I however have typed up over twenty battle reports and before typing up the next one I thought I would read back through them all in order to better forge the narrative as Bill has apparently been slacking at that.

In the before times

Before the campaign had a silly name, before it even had official participants there was just Bill and I playing a game of Warhammer 40,000 for the first time in almost exactly twenty years. I had recently bought Kill Team and I thought that was a more realistic scale for an apartment dweller with ever worsening eyesight. I don’t know what possessed Bill to go big in 2022, probably years of being stuck with no gaming at the Sentry Box during the pandemic, but he complains repeatedly about the chaos he has unleashed on the galaxy or at least Calgary.

I would of course be using the Diseased Sons, the same army I was using last time Bill and I played twenty years ago. Bill would not be using Orks instead he would be defending the Imperium against enemies foreign, domestic, alien, and immaterial.

There have been many heroes of the Diseased Sons: Oderous the Unclean, Leperous the Obese, and sandwiched between Epilepsius the Unbalanced and Malefactor the Marred in a censored data slate was a nearly forgotten figure who had never been documented leading a major campaign, Maceo the Maligned. Would he rise to glory or would he fall and endure the wrath of fickle gods?

Before the campaign could start we had to learn the new to me 9th Edition rules, as apparently I don’t know everything. More miniatures were dusted off McFly the Malevolent, Boris the Defiler even a much derided rhino APV. The great rebasing of 2022 was contemplated and begun, maybe in 2023 or 2024 it will be complete.

As Bill fleshed out his plans and attempted to find additional participants for his experiments more models were dusted off and tried on the table terminators and cultists made of lead oh my. Alas defeat greeted them in the grim darkness of the world’s largest gaming store.

Shadowy figures began to emerge bleary eyed but not yet warped into being brushy tailed. Are they Dark Angels, have they Fallen, or are they merely pawns deceived by promises made by the Chaos Gods or Bill? Mr. Piggie, Vaal the Asharian, Nixan, and Skink threw there lot in with the Diseased Sons, now truly a hive of scum and villainy.

Warhammer 40,000 only becomes more complicated with every book released and data slate updated. There are a lot of campaign rules, relics, and agendas. My starting forces began to take shape with Cancerous the Extremely Naughty and Billalexdevin being added and McFly being removed, will we see his beatific face again?

It Begins, Vanithros’s Bastion must fall!

The forces of the Ultramarines and the Chosen Sons of Mortarion, the Diseased Sons, the Death Guard, led by Maceo the Maligned met at censored coordinates in the Pariah Nexus, the galactic sector which housed the mysterious Vanithros’s Bastion, both forces trying to sweep and clear. Skulking in the shadows were the Fallen. Would the enigmatic Aeldari be drawn into the conflict, would a random space hulk filled with orks crash on the planet mid-battle, who knows. The Chaos Gods are notoriously fickle and the warp storms know no master.

In the second week McFly the Malevolent officially joined the campaign, perhaps he was delayed due to being tired from all that practice. Having defeated the Ultramarines in their initial skirmish the newly reinforced Diseased Sons had to randomly sweep and clear again, this time it was the Dark Angels Chapter of Space Marines impeding their path or was it? Elsewhere in the Pariah Nexus the Aeldari did predictably appear, there was no rejoicing.

The third week of the campaign was marked with the appearance of the Sisters of Battle. Surely mere women could not stop the Diseased Sons from seizing the supply cache now that they were further reinforced by the Hellbrute known as Toe Jam? There was pitched hand to hand combat in some back alleys of some inconsequential settlement, with Maceo failing to kill the Canoness as darkness fell.

There were now five opposing forces in the Pariah Nexus. What does Vanithros’s Bastion contain? Does it contain treasure, forbidden knowledge, the key to unlocking the secrets of the universe or is it merely a MacGuffin? Having failed to secure the supply cache and kill the Canoness, Maceo was in a truly foul mood before being forced to confront both the Ultramarines and the Aeldari. Had they allied against the Diseased Sons? Regardless, Nurgle hates blue armour.

If only I had remembered the true power of the Contagion of Nurgle, Bagonhead the Unbearable would not have had to been so heroic.

The enbiggening of my starting five man plague marine squads had begun but I’m actually wondering if nine is not the sweet spot because more plague marines is clearly better and they’ll never be a true gun line. Nine model squads leave room for a character in the rhino. Twenty weeks of hindsight is all well and fine but I’m telling all y’all it’s a sabotage that I have to keep fighting the Fallen or am I fighting the Fallen? Can the Right Hard Posse turn their hope into rot?

On Easter Sunday it fell to Maceo and McFly to try and defeat two enemy forces simultaneously. Would twenty plague marines be enough? What if they painted their armour purple would that make a difference? And why do the Fallen keep lurking in the shadows do they have something to hide? And is everyone aligned against the Diseased Sons? Will the Farseer ever tire of Dooming chaos space marines?

In this battle, Billalexdevin earned the Mark of Shame.

Once again the Diseased Sons faced off against their newest and most hated foes the Ultramarines. Take that Iron Hands! Could Maceo the Maligned complete the ritual in time? Would this remove the shame of Billalexdevin or the disgrace of the Cancer Cell? The Siege of Vanithros’s Bastion was long and the battle scars were earned.

Having completed the ritual and defeated the Ultramarines once more would a Chris finally join the campaign? What about a Kris? Or would we have to settle for a Thomas and an Aiden? Does twice as many players make the campaign go twice as long or does that rule only hold for four-way games versus two-way games? Would the next game be a complete catastrophe and why do the Ultramarines, the Sisters of Battle and the Fallen all want to stop your humble narrator and his Diseased Sons?

This game did feature my most successful Blight Bombardment, how many Sisters of Battle died? Stumpy, spawn of chaos didn’t have enough fingers to count, maybe he’ll grow some more. Once again Maceo could not kill the Canoness in hand to hand combat. He did earn a second Chaos Boon. Other Diseased Sons gained battle honours after this lengthy four army confrontation.

When the dust settled and a new day dawned Maceo the Maligned stared across the battlefield at the Aeldari once more. Where had they come from, what do they want? Would the addition of Killious Bilious the Silliest turn the tide of battle in the Diseased Sons’ favour, did he possess crucial intelligence on how to defeat the Aeldari?

After suffering defeat at the delicate and dainty hands of the Aeldari, Maceo the Maligned learned of a new Chaos Lord in the Pariah Nexus, would Lord Godrick be a friend or a foe? Chaos on Chaos conflict soon commenced because there can be only one Lord of Chaos in the Pariah Nexus.

Who would dominate the field this day? Maceo did defeat multiple Chaos Knights in melee combat, one even had to be struck down twice.

With Lord Godrick escaping Maceo’s grasp and the Aeldari presumably off doing something enigmatic, could the Diseased Sons defeat the Ultramarines yet again, could they dominate the field, or would their hope turn to rot?

In the twelfth week of the Siege of Vanithros’s Bastion campaign it fell to the forces of the Diseased Sons to fight two battles on the same day. Where are all these armies coming from, Imperial Fists, Orks, and Adeptus Custodes arriving made the Pariah Nexus even more conflicted. Maceo defeated Waaargh ‘Eadripper but could not overcome the golden host with the most difficult to spell rules. Win or lose, battle scars would be earned.

Is that a Chaos Knight I see towering off in the distance or is the Pariah Nexus playing tricks on our sensors yet again? The Shroud is as inexplicable as it is impenetrable. As the battle climaxed, Maceo the Maligned and the Ultramarine Gravis Captain met in hand to hand combat, who would triumph? Would Maceo the Maligned ever achieve daemonhood?

Daemonhood exceeded Maceo’s grasp, after once again failing to kill the enemy commander in mortal combat, despite undertaking a successful flanking maneuver, the fickle forces of chance had had enough. Having been struck down by Lord Godrick for what turned out to be the final time, what made its way back to the Diseased Sons lines was barely humanoid, but it clutched a familiar looking mace…

News of Maceo’s untimely demise spread quickly through the Pariah Nexus and a certain Gravis Captain was eager to take advantage of the Diseased Sons’ weakened state. Who would win during the Obolis Incursion? Is this yet another MacGuffin? With McFly now leading the Diseased Sons he chose the path of calculated eradication and of course he had to turn their hope into rot. Was it a victory for the Diseased Sons or was it a victory for the Ultramarines? Does it even matter to Khorne?

Fresh off his less than triumphant draw, McFly had no choice but to soldier on as the campaign entered a new phase. Forces were now divided up into a Chaos contingent so the Alpha Legion, the renegade Knights and the Death Guard were no longer enemies instead attempting to defeat the combined might of the Ultramarines, the Imperial Fist, the Sisters of Battle, the Adeptus Custodes and any Xenos scum that may have temporarily allied with them. Was there any doubt who would win, evil will always triumph over good, because good is dumb.

After a long march, the Diseased Sons infiltrated the ring and turned the Imperial Fists’ hope into rot.

The very next week Bill changed his mind and forced the Death Guard to again attempt to destroy the ever more powerful Lord Godrick. Can you kill a Chaos Knight with a plague knife or a bolter shell? Would the Chaos Knights even bother to hunt for tech or would they just stomp on everything arrayed before them? Would you believe Aiden got tired of winning?

After not getting tabled by the Chaos Knights only the Ultramarines were brave enough to confront the Diseased Sons. Would the Ultramarines methodically eradicate their opposition or was today in fact not a good day to die? Had Captain Acheran and the Avenging Sons of Ultramar grown tired of winning too? Regardless an ill ash wind was blowing across the battlefield as the opposing forces crept into position.

First the Chaos Space Marines received a new codex, then the Chaos Daemons received a new codex and with the Chaos Knights already running wild crushing all who oppose them in their giant metallic fists, everything was coming up chaos.

Joining the campaign was a certain podcaster and finally the campaign would have a Kris. Alas the battle to see who the dice hate most would have to wait as the golden host with most difficult to spell special rules were declared the official opposition of the ever growing forces of the Diseased Sons. Stop me if you’ve heard this before, but I lost the first key roll of the game.

After twenty weeks of extremely difficult campaigning there would be no golden armoured super soldiers arrayed before the Diseased Sons this week, instead the “green” tide of Waaagh ‘Eadripper was back and they brought a Kill Bursta tank this time. My tradition of rolling ones to start the game continued.

Apparently, Beasts of Nurgle take a long time to rebase and touch up, starting that project randomly has hurt the Diseased Sons as no reinforcements have appeared on an actual battlefield for a long long time. We haven’t even gotten to see the family squabble of Nurgle versus Nurgle instead we got more complaints from Bill and even more orks joining the campaign, apparently green is good. But I used to play orks many many editions ago and I can tell a choppa from a big choppa.

With the orks now being everywhere could the stunties be far behind? I haven’t gotten to fight against them but I hear the Leagues of Votann are in fact strong. But alas it was again time for Chaos on Chaos crime as the Alpha Legion get up to their old tricks, or do they have new tricks?


After almost a full year of campaigning with the Diseased Sons, the Chosen Sons of Mortarion, the Sons of Barbarus, have I learned anything? Well after reviewing every single battle report and summarizing them for the greater good, I decided I would add a short list of learnings.

1) More than ever, 40K has become an arms race

You may start the campaign with your warlord having a power weapon and a snazzy hat, but others will be bringing relic weapons and armoured fighting vehicles just short of a titan. GW very much increases its codices in power as an edition goes on, so armies with the latest greatest codex will be difficult to defeat even with balanced data slates contemptuously throwing crumbs at the older armies. A knife and a bolter is not cutting edge weaponry in the 41st Millennium.

2) Complexity increases as the campaign goes on

The 9th Edition of Warhammer 40,000 is complicated enough but as the campaign went on there were an ever increasing number of new agendas, stratagems, relics, honours, and scars to remember. Units gained objective secured and improved armoured saves while others lost benefits, the rules as written were no longer always the rules as written. Attempts by GW to rebalance points have little affect on a campaign using power level.

3) Don’t permanently lose your warlord

The most important roll of the entire campaign may have been the random third Chaos Boon I attempted to generate. I was learning the rules as I went and for the good of the narrative repeatedly took random boon. Other codices may have rules that give players setbacks but losing your warlord and any relics he may have is a major setback, much worse than losing an eye or picking up the Mark of Shame. The Diseased Sons have arguably not recovered.

Other warlords which have not been permanently turned into Chaos Spawn have only become more and more powerful as the campaign has gone on. Maceo could have been alive with a legendary campaign relic of his choosing, let some other minor character try to randomly become a Daemon Prince or just requisition one. If rumours are true you can have two Daemon Princes using the new Arks of Omen rules.

4) Become a good bookkeeper

There are a lot of rules to keep track of and a lot of record keeping that must be done in a narrative campaign. The three random rolls to generate your initial disease can give the Death Guard a random boost or it can just force you to play oddly. You’ll have to choose agendas over and over which can earn you Virulence points. There is a relic which can make tailoring your disease more feasible and less random but when the primary and perhaps only model that can spread the disease turns into a chaos spawn, did I mention this was a major setback? But as you may have already guessed, it was also a cause of additional record keeping. I could have just selected the relic that makes tailoring your disease easier, no randomness, no risk.

As the campaign has entered a new phase I must try to accomplish a new set of challenging agendas to collect corruption points. I never spent my inflection points which now seem useless, so less than MacGuffins. As the campaign goes on you must keep track of various tallies, many agendas have them, and your tactics may need to majorly change to achieve these suddenly high priority agendas all the while attempting to spread your disease and please your patron.

5) Maneuverability is paramount

You might want to use the same models you’ve used for twenty plus years trusting in their resilience and their trusty bolter and rusty knife, but being slow is a huge disadvantage in many of the missions you’ll encounter during the campaign. You may think you can hunker down or stoically advance but in order to spread the disease or gain corruption points or pursue some other MacGuffin you will be forced to play against type, so running a foot slogging list of plague marines or ork boyz will be a hard slog in a lengthy campaign. I’m not saying a line of guys with guns couldn’t do well, but given the sheer number of different missions, agendas, and campaign rules, planning to just stay in your deployment zone and fire away may not be optimal 100% of the time.

There are ways to improve the maneuverability of the Death Guard but they’ll likely never be a fast and manoeuvrable force. Obviously GW wants me to buy more models, say fast attack daemon engines, but somehow I have not. Enhanced engines was very powerful on Lord Godrick and the similar fleet of foot rule will benefit many units, basically a couple extra inches of movement or a rule that gives you a more reliable advance roll will prove valuable over the course of a campaign.

Tabling your opponent does not guarantee victory, I think I lost a practice game that way, but see my very first observation, as the campaign goes on bigger and more powerful models will frequently be encountered, so you will be tabled at some point. So in addition to finding ways to increase the mobility of your units you’ll want to increase the lethality of your starting force. I don’t think we’ve ever played a larger campaign game than 50 Power. So I should be giving Deadly Pathogens and Relics of Decay to every single unit champion that can have one instead of recruiting yet more plague marines.

This post has gotten long enough. I can write additional briefer learnings another day. If you’ve learned anything from reading this summary of year one of our Warhammer 40,000 narrative campaign you can leave a comment below. I’m mainly playing for fun and to dust off and get some use out of my miniature collection, but I assure you it is a lot of work trying to modernize an army started in 2nd Edition, this is why I’ll probably never go back to my Rogue Trader era Orks. I would do things differently if we do another narrative campaign, but by then it may be the 10th Edition.

The Return of a Familiar Mace

It isn’t actually the exact same mace, but it is from the same set…

It isn’t actually the exact same mace, but it is from the same set, I think it was Chaos Warriors or Chaos Knights, the kind on horses from back in the 90s. I don’t have the whole model just the arm sprues, I either got them at GW Gastown or GT Calgary which would put them from 2002. Either way I knew I had more of these old plastic arms and I used one when I converted Maceo the Mutated.

Proof I can still paint, even during a heatwave.

The heat wave in Calgary kept going. We didn’t play any 40K last weekend, though perhaps I could have got in a game, instead I engaged in debauchery and built not one but three models. One model is just like GW intended, the Chaos Spawn is mostly how GW intended it to be, but the third model is a complete and total kitbash using all sorts of bits I either bought especially for the conversion or had from previous spending sprees.

If you haven’t been following our narrative campaign, shame on you. The Diseased Sons, the Chosen Sons of Mortarion, the Sons of Barbarus, the Death Guard were led by the haphazardly selected Maceo the Maligned who has waited since 2005 to lead a significantly sized army, only to suffer from my inability to make key dice rolls and instead of eternal glory as a Daemon Prince, will spend the rest of his miserable life as a Chaos Spawn. But Nurgle loves all his children so of course I am converting up a special model to represent him on the tabletop because the long war never ends.

At some point I made the impetuous decision to buy the Plague Surgeon as my first Foetid Virion even though what I really wanted was a Foul Blightspawn, but in a narrative campaign, the Plague Surgeon has his own special agenda and I thought it would amuse Bill if I tried to accomplish it at his expense.

This of course required me to build yet another objective. And there is a lot of variety in bits and Nurglings one could use in 2022, but there is one Nurgling that is beloved above all, Sassy Nurgling. I wanted to call him Swaggy P, but apparently the Internet has spoken. So I ordered some bits, including some chain as I planned to chain an Ultramarine whose geneseed could be perverted by the Plague Surgeon to something. I thought about crucifixion, but crucifixion is too good for Ultramarines.

Three more Diseased Sons

The other big news is a third Chaos Codex, Codex Daemons coming out. It’s not like I didn’t declare 2022 the year of Chaos and come out of exile to take the blogosphere by storm. I’m not sure I need another codex, I can’t remember the rules in one let alone four. But I can build an army of painted models using three codices and I’ll add a Knight, not the horsey kind, eventually.

I don’t need more models that can’t shoot well in my campaign army, but long ago I had a dream, a dream of a sea of Nurglings and I kept painting them long after Bill and other people thought I was insane, even after they were taken out of the Death Guard codex, I kept buying and painting them. But thanks to GW’s thirst for model sales, I can field 25% daemons, and I’ll have to do some math, but 27 is my new Nurgling target, I just counted sixteen painted stands in a case behind me, all on square bases, but the long war lasts forever, even if Games Workshop changes the rules or the base sizes.

Beasts Of Nurgle
My Beasts of Nurgle

I will also rebase my Beasts of Nurgle again, they seem to be the most interesting Nurgle daemons based on the rumours, but I will not rebase the Nurglings, I bought some adapters for the Plaguebearers though. Some may not fit, but I think I need two squads of ten to make a combat patrol, if the rumours are to believed, Nurglings aren’t Core or something, they can’t perhaps be your mandatory troop choices.

Two of my old square based Nurgling stands

The actual book will come out soon enough, I haven’t pre-ordered a copy, but I’ll try tomorrow. The Ultramarines and the Diseased Sons may face off yet again, as the rest of the campaign may work or play Marvel Crisis Protocol.

If you have thoughts on how many Nurglings I should include in my dream army in order to drive my opponent completely bonkers you can leave a comment below.

Painting Plague Marines still am I.

I managed to finish one purple plague marine and I’m almost finished a more classical looking Diseased Sons…

So the last few days I have been on staycation while my mom was in town. We had a heatwave so it was tough painting to start but I managed to finish one purple plague marine and I’m almost finished a more classical looking Diseased Son. I used some old techniques and some new techniques. I also used some old and some brand new Citadel Contrast Paints so I’ll try to recollect basically what I did below and include both WIP and a finished miniature photo.

Purple and Green armour

If you’ve been following along you’ll know I’m painting both purple and green plague marines and for the lone purple plague marine I decided to try priming it with Wraithbone and using Shyish Purple as a base. It was not an overwhelming success but painting secondary parts of the model like the tabard are much easier. Of course for the black base coated model I went back and painted a bunch of things like skulls, tubes, and yes the tabard with Wraithbone so I could once again use Contrast Paints to try and speed things up.

Lots of Wraithbone

My problem with Contrast Paints is I can’t just do one coat and done. Usually I put a wash or some edge highlights or sometimes I go crazy and use washes, glazes, contrast medium, and highlights on some minor piece like the tubing or the pustules. But I’ve seen people do this bruised skin looking tubing and I thought it looked good so I did my attempt at it. Not sure I should have painted the tubing inside red though.

I do like Contrast paints for bones, some odd skin tones, and cloth so I’m hoping to use them extensively when I get back to painting Chaos Cultists and then I’ll have to resist temptation to keep highlighting and shading.

On the purple model’s tabard I used the new Garaghak’s Sewer but it came out pretty close to Snakebite Leather over Wraithbone. I added some highlights and washes but there isn’t much difference between the two. One paint I did use a lot was Mortarion Grime, it isn’t too strong, when I want more browny green or greenie brown I reach for Baby Poop.

The green plague marine has a Basilicanum Grey tabard and I just realized I didn’t paint a unit marker on the purple plague marine, he is supposed to be a member of the Scarlet Fevers. It has been a long time since I added a new model to an existing squad, I thought I was done with plague marines purple or otherwise.

I spent a lot of time on the metallics using Tinny Tin, Gun Metal, and some GW metallics including a pretty old pot of silver, the new pot I bought seems to work less well, it is not mixed well and no amount of shaking seems to fix it, maybe I’ll have to try using a tool. I’m even tempted to get one of those paint pot shakers.

Finished the metallics on the models

Tesseract Glow was used on the slime. You have to put it on pretty thick, but then I put an old green glaze, the ones with the red lids over it, that seems to have yielded good results quickly. Nurgle’s Rot is more yellow and less opaque so I use it over other paints to tint them. I also use bright coloured paints and I have some fluorescent ink I’ve yet to try.

Both these models are mounted on resin bases but I bought them long ago and I’m not sure who made them, but one may have been from Dragon Forge Design, I’ve ordered a lot of bases off Jeff over the years.

I am almost done painting the unit markings on the plague marine with the blight launcher, the first new plague marine I’ve painted. I want to paint a bunch more blight launchers, I bought the the bits so we’ll see how easy the conversion turns out to be. I want to put two into Gangrene squad and then I’m not sure which squad I’ll add one to, possibly Jaundice or the AXE gang.

Gangrene Squad
Classic Diseased Sons

The last step is taking a picture and posting it to the Internet, specifically Flickr, but I often miss bits and I like to seal my models, so sometimes I take a picture before sealing it, in case the colours are affected, but generally the lights and the digital tomfoolery affects the colours more than Citadel sealant, that is the brand I tend to use.

Purple Plague Marine
New School Purple Plague Marine

If you have thoughts on painting plague marines and whether a black base coat is better than a lighter one, or if I should just switch to coloured primer and simplify my paint scheme, you can leave your thoughts below.

Painting Plague Marines Still

of course I’m also painting mud, skulls and Nurglings too…

Of course I’m also painting mud, skulls and Nurglings too. Always be painting Nurglings, I actually bought another box of them because I’m out of single Nurglings, the last one I had off sprue was glued on to Bob the Necessary Evil this week.

In fact that Nurgling is the only part of Gangrene that isn’t done. I don’t have to finish it tonight and there are lots of parts of the models I’d like to improve but for now they just get bigger bases with more skulls and mud, plus of course the champion of the squad gets a Nurgling on his base.

Purple Diseased Son using Shyish Purple

I’m also painting a purple plague marine. I used Wraithbone to prime him and thinned Shyish Purple as the first coat. Then things get weird, well weird if you’re a GW fanboy as I used 19B Royal Purple from the Foundary Paint System. This isn’t a great match for Shyish or for my old dried out Citadel colors but it is what I have and have used recently. Then I used Warcolours violet shade, this is probably my favourite paint of the ones I ordered from them. I used it un-thinned but it was just obscuring my tiny lines so I thinned it. Then of course would come 19A and more tiny lines and then to try and tie it together Purple Glaze with a red lid and an octagon pot. Those were great GW paints and I wish I had the whole set.

No 40K This Weekend

Bill was out of commission so I took that as a sign I should paint, but I never put in that many hours, we’ll see how the Purple Diseased Son ends up. I might paint one more Purple plague marine, but I might go back to the black basecoat. I’ll have to try a Contrast green plague marine, I keep buying paints and testing them on Nurglings or small parts of models. I tried Kroak Green Shade on my latest Nurgling, that might be a winner.

Although no Warhammer 40,000 was played at least not by us in our narrative campaign, the regulars and one extra attempted to play a 9000 point a side Horus Heresy game. I managed to watch one turn, if it doesn’t look like a fair fight it is because the Imperial Fists were late and everyone and their dog was in reserves.

9000 points of Horus Heresy supposedly

It was actually Aiden’s birthday so I walked down to the Sentry Box to wish them well, Mortarion had just arrived when I left, his Spartan had been destroyed, it is one of the grey ones but Mortarion himself and his bodyguard were painted.

As I may have revealed last week I planned on adding some more Blightlords both to my collection and to my squad in the narrative campaign and although Sentry Box had several boxes last week, when I got there this Saturday there were none, they did have Nurglings which I may eventually field, but my paint queue is going to go plague marines, blightlords then new HQ after Maceo’s not unexpected demise. I’ll paint him as a spawn but he’s back to sitting in my display case.

Maceo the Retired

This weekend I took it pretty easy but I did exercise and I did paint and now I have updated this blog. I was tying to finish off the bases on five models tonight, but I just don’t need to, tomorrow is #MiniatureMonday so I’ll probably paint again and post to the Gram. I just have the fine detail work to do on the Nurgling and I prefer to do that when I’m fresh.

I’ll also find out if contrast power armour saves me time or yields better results than my traditional black basecoat Diseased Sons’ technique. I do think contrast paint will speed up some of the secondary parts of the model like the cloth tabard but for true metallics I think I prefer painting those over black. I did pick up some Mortarion Grime maybe that will become the new Devlan Mud at least among Death Guard and Nurgle players.

If you have thoughts on painting plague marines or Nurgle miniatures you can leave them below.